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geemusenyou

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A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Thank you for your advice.

One of the choice that we had initially planned on doing is deck building with the dice for additional choice to be made by the player on how they can play with the character, but didn't manage to get it running for the jam.

Thank you for your comment.

We are planning on continuing the development for this game,  so if some time in the future you happen to remember this game please feel free to give it another try.

Thank you for your comment.

As commented, the game logic and many thing is currently not communicated correctly or even at all to the player, hence quite a lot of things are currently not clear. A lot of improvement to be made from our side.

As pointed out below, this seems confusing:
I don’t see the point of picking less than 3 dice, or having 5 dice to pick from (they’re all random, anyways, so increase the amount of chances you have?)

It is supposed to give the player choice between quantity (number of action)  or quality (level of the action). But sadly we didn't manage to add the functionality in time.

It is not clear what the enemies do

The lack of feedback given to the player is the cause for this.  Another improvement to be made from our side.

I don’t understand the middle step, after picking a few dices.

I suppose the dice rolling part? The ideal implementation would be a dice rolling animation that we also want to have in the very start, but in the end we didn't manage to get our hands on it, hence the simpler version of animation by just showing the faces of the dice randomly.

Thank you for your advice. We'll put some work on tooltips and clearer UI.

Thank you for your comment.

That's where I got my inspiration for the UI. Glad you like it.

Thank you for your comment.

The dice picking part was supposed to be part of the decision making in the game. The player will be given an amount of dice roll for one turn and supposed to choose between quantity (number of action) or quality (level of the action).

Debuffs works on enemy, so it is a plus for the player, but as commented the UI part and feedback is quite far from finished hence the intention of the action selected is not correctly communicated. The description given when selecting the crest was supposed to help explain the effect, but currently it really didn't help much.

Thank you for the compliment on the theming and art direction. The chess piece was the choice of my team member. Have to thank him for his sense.

We are planning on continuing the development for this game,  so if some time in the future you happen to remember this game please feel free to give it another try.