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GenericMike

2
Posts
A member registered Oct 21, 2020

Recent community posts

Thanks so much for all the info! Looks like it should be manageable and a good place to get started.

Hey, I've been looking to create a monster collection game, and this looks like it might be a great base to start with, but I had some questions. I'm planning on using a simplified grid battle format, so battles would take place across a 4x3 grid. Is this something that would be implementable without absolutely tearing the code base apart? There are a fair number of other changes I would be making to the traditional battle system as well, including creatures being able to potentially learn more than four moves, moves that can be powered up, and more, but I think the grid is the biggest change. Is this engine flexible enough to handle those sorts of large system changes, or would I be better off starting from scratch (or with a different engine)? Either way, this seems like a great engine, it's really cool to see something like it created to help others.