Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

gengelstein

39
Posts
69
Followers
A member registered Mar 31, 2020 · View creator page →

Creator of

Recent community posts

It is c#, with WPF on the front-end. I may take you up on that :)

OK - I figured out what's going on. There's a bug in the Pool Span node, where it requires 3 or more dice to work instead of two.

I've fixed it, but in the meantime you can just use the SPAN node which takes two numeric inputs. Here are two examples with the fixed POOL SPAN node on top, and the SPAN node on two dice on the bottom. Both histograms are the same.

Can you post/send me a screen shot of your network? I should be able to debug it from there.

If you hover over a node after a run it will show you the value at that node. Clicking the single run button is a good way to get to this quickly.

Sorry for the long delay in responding!

I was thinking that would happen with a Loop node that would recreate the group. But maybe it needs to be more explicit.

Huh. Yeah, I'm definitely getting results. Here's a histo for 2xred D6, 1 yellow d6, 1 yellow d8, and 2 green d10s vs 2 defense. Here's a link to that specific file in case something got messed up: https://www.dropbox.com/s/0882a9q6w895w8h/Red-Green-Yellow.mcd?dl=0

Also my version is 2021.1011 (the one with the lightning bolt icon in the toolbar). Make sure you're running that.
(1 edit)

Thanks for the kind words! To encourage this kind of behavior, here's a file that should get you most of what you want. You can specify any number of red D6, D8, D10, yellow D6, D8, D10, green D6, D8, D10, and defense D6's. It does NOT do the bonus stuff. 

I didn't 100% vet this, but I think it should be right. 

https://drive.google.com/file/d/1_HQRUsq72dFo_BHu3_ZbfhlbSB0xQkoe/view?usp=shari...

Please let me know how it looks!

EDIT: Quick note - I just looked at your original post and see that ties should go to the attacker. Here they go to the defender. To fix that just take out the +1 I add to the Defender highest die.

Question - Is the "defense value" the sum of the defense dice? Or the highest defense die?

OK - As noted I don't think McDie can do this now. But let me think about if/how this could be accommodated.

(1 edit)

I need to think about this, but I don't believe McDie can handle dice having another attribute besides different #'s of sides and faces (e.g. color in your case).

It's possible this might be handled by the new card/cube/tile system I'm working on adding, which let's you add arbitrary 'attributes' (like color) to elements.

Since each die size can be any color, how did you want the model to set that up? Are there certain configurations? Is it random? Are there always one of of each type on a pool?

Good ideas! I will look to add those in the next release.

Oh - interesting idea! I will take a look at how to do that. I guess people would need to pick and choose which ones they want linked.

there are SWITCH nodes that should do what you want. Let me know if that helps!

Weird. They should be there.

Maybe you're not running the latest version? Try running the Updater (under the Help Menu). The latest is 2021.061

So it would take in an integer and output an integer? That wouldn't be too hard to do.

1. Yup - just checked and it is bugged. It's been corrected and will be in the next release (hopefully this week or early next).

2. I'm having difficulty envisioning what you want to do. Can you give an example?

The latest version is 404, not 224. Those bugs were fixed in the later version.

Something got screwed up in the versions on itch. The version that was posted was an older version. It definitely was 404 at some point - not sure how it got screwed up. But however it happened, I'm sure it's my fault.

You should be able to update from the internal update (Help/Check for Updates). If that doesn't work for some reason, just download it again. Latest should be up here now. Sorry for the inconvenience.

I can't duplicate this. Can you confirm the version you are running?

I've got a new version must about ready to go with some new features, primarily loops. Would you be interested in doing some testing on it before it goes live?

(1 edit)

Actually it will paste repeatedly. The issue is that it pastes repeatedly at the same location, so it's not obvious. You can drag the nodes to new locations. I'll add this to the fix list.

Something weird happened with the last auto-update - not sure what's going on.

You can directly run it the auto-update. In the install directory (most likely C:\Program Files (x86)\MindBullet\McDIE) there's a program called WyUpdate.exe.

If you run that it should get the update.

Alternately you can re-download the installer from itch.

Sorry for the inconvenience. Still trying to figure out what went wrong.

OK, I checked and cannot duplicate this error. Can you give more details about the steps you take to create this problem?

I'll take a look at this immediately. Obviously this should not be happening.

I plan on adding  "Extract" nodes that I think will do what you want. So you can extract certain dice, reroll them, and then merge them back into the main pool.

Great point! I completely forgot about that. I’ll add it in. 

I am working on node documentation as we speak. Agree that it is sorely needed!

(1 edit)

Yup! Good sleuthing. I learned a lot about WPF by figuring out what made that tick and changing it for my own purposes - and I’ve been using WPF for years. 

I will - thanks!

I am planning on adding "Extract" nodes, which will create a new pool based on some criteria. This should do what you want.

I figured it would be easy to just add those as a calc from inside Excel or wherever you are bringing into. And in general I want to keep the CSV files just the rows, rather than have 'special' rows.

Thanks. I think I fixed it - duplicating custom dice in general was not working properly, which is why the Exploding custom dice was borked. I think I have it set, but I want to do a little more testing.

OK! I just posted a new update which includes a new node called EXPLODE DICE BY SIDE. You can choose one or more die faces to explode on, rather than values. Just type the side numbers into the box, separated by a comma. For example, if you want to explode on sides 5 and 6, enter "5, 6". 

This will also take symbol dice, and explode those based on the side.

Thanks - I will look into this. 

Unlikely. My hope is to get a browser-based version going, but my skills in that area are basically non-existent. So either I need to educate myself or find someone interested in porting it.

I do plan to open source the current codebase at some point, but I need to educate myself more about that process as well.

Try this link: https://discord.gg/Z2g6GZyZYR

Sorry about that!

I do ultimately plan on making it open source, but I need to research that a little bit.


Working on the discord issue - sorry!

Hmm... not sure how I could make a node that would make that intuitive. I do plan to add Symbol Explosion, but you can't currently combine numbers and symbols on a single die. And that's what you really need.

I'll ponder.

Expolosion depth is actually capped internally at 20, to make sure we don't hang. I can look at a way to expose that.