Yup, escalating difficulty (fundamentally the speed and frequency cars come at you) is the missing ingredient but I just couldn't crunch the code down far enough to fit it in.
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A member registered Nov 25, 2017 · View creator page →
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Ride the retro cyber highway. Avoid the retro cyber traffic. Rack up as many cyber meters as you can
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I knew it - for someone who regularly writes tweetcarts I am strangely bad at crunching code. I strongly suspect I can take another pass at the ship drawing code and kill what is basically an entire duplicated block.
I'm really happy with the ship feel, the movement speed is directly linked to how much the ship is turned and the turn angle is governed by a proportional error based feedback controller which makes it nice and smooth and gives it the momentum/weight feel.
Anyone wanting a hard mode just needs to turn that r+=e/5 at the end into r+=e/20 for "heavy ship" mode.