Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Geralt of Tyvia

9
Posts
1
Followers
6
Following
A member registered Oct 19, 2019

Recent community posts

Very polished, enjoyable to play, and a delightful introduction to Marshmot. But um...did I get the wrong Neocities URL? I don't remember the Marshmot website's layout being black and cyan...

my big fat schlong

Just beat MBFS and it felt great

Super fun soundtrack, concept, and execution...and it runs smooth, like butter. Literal butter.

Great example of how a simple concept can be so fun! My only critique is that there aren't instructions in the description or within the game itself, so it took me a second to figure things out. Art is fabulous and cute though. If the game is ever updated I'll be first in line to try it again.

This is gorgeously animated and I love the concept. I would play this if it were updated after the jam. The gameplay loop is very fun. However, I was overwhelmed by several things:

- In general, it was difficult to figure out exactly what I was doing. I love games that lack instructions and encourage experimentation, but with this one being timed, it created a lot of pressure. Some might like that aspect, but it made things less fun for me.

- This isn't helped by the inability to review information presented in the tutorial. The pause menu has tips, yes, but it could definitely be clearer. If you forget how to deal with folders, you have to start over to find out what to do, because they're not explicitly mentioned on the pause screen. Is there a way to put out the fires? What keeps flying across the screen? Can I reduce that effect? Which workstation is which? What do the hearts represent? I don't know. 
- Moreover, the game doesn't pause during the tutorial (!!!), and the messages continue to play automatically. There's no way to move backward to take your time reading. As you can imagine, this leads to another layer of confusion. On top of this, you can't skip the tutorial, which obscures part of the live game. And I don't know how to dismiss "we're about to be busy!" dialogue, either, which also reduces visibility.
- The VFX is very distracting. It seems like that's intentional, but it's not accessible. It also exacerbates the following point:
- Lack of a custom cursor. I would constantly lose my cursor and have to pause the game to find it again.

I want to like this game even more than I already do, but I find myself squinting over and over again as I play it. I would enjoy this sooo much more if I could see.

(1 edit)

I initially kept losing a lot because I misunderstood the diagnoses ("imaginary" threw me off). However, once I figured the mechanics out, I really enjoyed the gameplay. The animal sprites are lovely. I can only imagine how much more addictive this game would be were it expanded with additional dialogue/plushes/upgrades. But as it stands, it's wonderfully done.

Edit: So far my high score is 39 :)

I really wish this had mouse support! Otherwise it's a gorgeous game, very stylish.

The White Wolf approves.