I guess if you want to make it doable you could just change the tiles needed to 39 instead of 40, that's possible!
gerard-moledo
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I wish it was too. I had envisioned a lot of cool stuff for the game. For example, I call it "on-rails", but the camera only pans to the right. I wanted it to be more cinematic, with camera zooms, tweening, more "animated" behavior of the enemies, also those bricks were supposed to be breakable with enemies behind them. In the end, you can only do so much with the skillset/time you have, but I'm glad you enjoyed what I did have!
No my friend, YOU are amazing. This game is incredible. Every obstacle is finely tuned and timed to the nearest pixel/second, requiring perfectly precise inputs and planning to beat each level, which only gets more and more difficult as the game progresses. Shame on anyone that says its too difficult, this is a perfect "rage" game and the fact that it was made within the timeframe is that much more astounding. The presentation of the game is also remarkable with its aesthetics and overall audiovisual design. I've also rated the No RNG element higher than the other "pure skill" games because of just how tuned the difficulty and obstacles are, so much so that it hardly leaves room for the RNG that is the player's mind. Congratulations, you've made a work of art.
Well-crafted, impressively done game. Although I at first had trouble keeping track of everything (well, actually I always had keeping track) and thought it would be too much, I kept going and was at the edge of my seat the whole time. By the end of it, I tried asking Elizabeth to prom and she turned me down and I legitimately felt rejection. I also had the idea at first to make a romance game based on chance, but this is better than anything I could have done!
Fantastic game! I enjoyed it all the way through. The concept and presentation were top notch, good humor and fair difficulty. The only place I'm unsure of is the limitation. Clearly, there's no RNG (except maybe the things girlfriend says?), but aside from being purely skill-based, it doesn't seem like there's something that makes the lack of RNG stand out. Regardless, this game is a gem. Good job!
Well-executed, simple puzzle game with an interesting mechanic. I thought the gameplay was intuitive, although some of the movement and collision could be a little wonky at times. I don't quite get the chance/probability part of the game, but the limitation is there so that's good. I'd like to see more levels to the game!
Great concept and very well executed. I particularly liked the detail of having to go back to get the keys, it really raises the tension and I was sure I would collapse before making it there. The only criticism I have is that there isn't really a use of the limitation, other than simply not being random. Other than that though, great game!
I like the concept of a guessing game for kids. Classic challenge. Although I'm not sure if guessing randomly can be learned. I think it would be more effective as a Concentration/Simon says game where the pattern is the same each playthrough. You'd also be able to incorporate the limitation that way. Regardless, I did enjoy playing it, and I'm sure kids would like it too!