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Gerdski

9
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17
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A member registered Jun 03, 2017 · View creator page →

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I love the style and all the influences you've pulled from! However I think this demo needs some love and refinement. 

My biggest gripe is that there are 2 control schemes with multiple variations that you switch between constantly, with very little feedback as to which one you're in, and what the restrictions are. I think a ui animation telling you what mode you're in would be really helpful. 

The free look camera in some of the bee-tem up segments is also kinda rough. It's way too pulled in and centered on the character to see what's going on, and the fact that the lock on button doesn't move the camera to the target is frustrating. 

I'm really excited for the concept though! I wanna see it work! I've been working on a 3d beat em up myself and I'd be happy to share some of the things I've learned if you're interested.

Super cute! I really like that we had the exact same premise, but made totally different games!

This is an absolutely delightful game! You guys really nailed that quirky 2000's Nintendo vibe, this feels like it fits right in with like pikmin and wii sports. I really felt how much you all love your cats and their chaos. The controls were a bit tricky at first, but once I got the hang of things it was so much fun figuring out the world! It might be nice to have some more UI for the amount of cat you have left, or the direction your cat will start moving in too.

Incredible mechanics so far, really really well done.

Super super cool! Like holy shit dude! I want to see more of this game! One thing I thought of while playing that could add to the strategy is having different biomes that change how the rooms work in different parts of the map, like the floors are icy near the top, its super hot and you take damage over time while you're in the room at the bottom, its filled with water, or something like that.

Really goofy idea! I love it!

Really cool game! I think if you want to refine the game further, maybe have it so going in you have your sight, but going out you're blind, like maybe you're stealing some cursed artifact, or holding so much stuff you can't see any more. I'd love to see more!

Interesting mechanics and ideas, and the graphics were great, but how the mouse wasn't visible before aiming, and could only go so far on the screen was frustrating.

Interesting idea, but it didn't work all that well.