I liked it! it was a cool concept, and while unfinished, i know you srambled it together in the last few days, so good job on getting this far haha. I liked Pixel, and having to option to use her like a bar of soap was funny lol. Oh, and i thought the condom was hilarious haha
gerenidddd
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A fun game, very well put together. The randomized colours of the people was a nice touch. I did find it a little confusing at first, and had to read the description a few times before i really got the controls, but once i got it i managed to beat it with just 2-3 upgrades and no right clicks. Other than that, the idea was interesting, the gameplay was unique, i think you did well :D
hey there! played your game and its looking good so far! the animations and overall vibe are very good. i have a few notes however,
first off, the levels can be a little annoying to traverse, for example sometimes the hitboxes for the platforms dont match up with the sprites, and there were a few problems with the bounce mushrooms, such as a point where it was directly in the middle of a hole with 2 chests inside, making it difficullt to get to the chests without just bouncing up and down on it, or when it seems to line up for a row of floating coins, but just throws you into the ceiling spikes.
another thing is that enemies can be a little annoying to fight, theres essentially no warning when theyre gonna attack, so its quite hard to avoid, but they also seem to die really easily as well, leaving a not very satisfying fight. i know its still early in development, but id think about improving that :)
those are the most glaring issues i found, but i loved playing it, and am excited to see where it goes :)
hey there! Glad you're enjoying the game so far :D
There is currently only one weapon in the game, and everything about it, from it's sprites to it's actual function, is currently a placeholder, which is why the item rooms don't work at the moment either. I'm planning to update the textures of that and the bullets in the future :)
Enemy designs are still kind of early, I have a few but they haven't been properly drawn or thought out, but I will try to add more interesting ones in the future.
I haven't got much in terms of story at the moment, but adding some humour is a good idea, I already have a framework for popup text so it shouldn't be too difficult to add haha.
All in all, it's still very early, but keep checking back and hopefully it'll become more like an actual game in the future:)
thanks for even more feedback about my game :D
im planning to add a big boss room in the future, thats one of the rooms with a coloured square at the moment, im just planning on leaving that until the rest of the gameplay is really solid.
more weapon types are also (hopefully) coming, as well as a story potentailly, although i dont have much for that yet lol.
Ive actually just published a new version of the game, theres not much different, pretty much just a minimap and coins dropping, but thats something at least :D
thanks for all this feedback, i really appreciate it :)
its still very early in development, so im glad that youre enjoying the game at least somewhat, and i have been trying to think about ways to make it unique. I like the idea of weapon durability, and only having a few limited weapons and having to manage that would be interesting.
Im probably going to update relatively often, at least for the first few weeks, so stick around and let me know if you think i should add or change anything :)
I have released a (very early) version 2.0 of this project! check it out here!