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GGIENRIKE

13
Posts
1
Topics
A member registered Jul 30, 2020

Recent community posts

A Tiny Jam I suppose

Maybe it could've been a little bit useful if you specified what frameworks/game engines you're proficient in...

You should export the game to Windows and preferably Linux and Mac. Google how to do it. For me, tools like Py2Exe, Py2App, pyinstaller, cx_freeze, did the job.

I couldn't find any info on that for that jam, neither on the itch page nor on their site's rule page. The standard for most jams is: You either need to make a web export  or export for all desktop platforms (Windows, Mac, Linux). Some jams allow only windows, some require both web and desktop. It varies. As a rule of thumb you need web and windows for the bare minimum. But remeber of how the players will play your game, you don't want to restrict anyone who doesn't run windows, etc.

We should probably need jam hosts to clarify on that detail, as it's actually not specified anywhere which is surprising

I noticed you have a bug, or an overlook, in your game. Moving diagonally results in your speed being faster than regular. That is undoubtably caused by your player's script not normalising the movement vector. Let me explain, you most likely move your player by speed to the right if the right arrow is pressed, up if up arrow is pressed, etc. This results in the scenario when you press say up and right simultaneously, it moves the player by one to the right and by one up, the final length of this movement is more than one (or I meant speed). You need to normalise the vector, or make it length one. You can google how to do it. Or just find a copy-paste solution for whatever engine/framework you're using, say Scratch or Godot or Unity or Construct or GDevelop or whatever. Good luck!

WHAAT!!

It's not a fixed amount, basically you can find all info on this page. Good luck!

Get out, are you a troll or what?

I would suggest you change text/background color to make it more readable. It's not advised to put dark text on dark background or light text on light background as it makes elemnts have no contrast i. e. unreadable. I couldn't even read the last line without zooming.

The only comment?

Godot game, nice!

It looks you've put in a lot of work into it

wait, really? I just realized it too