Good job on making the ending a visual ominous build-up, spent 20 minutes in constant unease and yep! it was justified alright
Ghomanimation
Creator of
Recent community posts
the lack of 'press longer to jump higher' really hurts, the character also falls a bit too fast and the camera follows them down way too slowly, moving left or right in platforming sections is so sensitive it's scary to hold directions down, as a consequence of that the thorns are way too easy to collide with, and some sections are leaps of faith
Ok I'm gonna be a bit harsh but not excessively since this isn't supposed to be some big project and some problems might be due to the course idk
Right off the bat the platforming does not feel good, I'd recommend watching a few videos specifically about platformer development tricks
Also a big thing is having to replay the entire intro everytime you die, I did it once but after unfairly dying to thorns the second time around I just dropped it
Two problems that would easily be fixed with playtesting
But it seems like you're early in your game development journey so absolutely keep at it !