Short as you said it would be. But I see some potential to this puzzle game. Good work.
GhostNr1
Creator of
Recent community posts
Thanks for the feedback and nice that you liked it, I can agree it is a short game.
To my defence there are a very short time travel, 5 sec to be exakt where you go back 5 sec with the ducks. It's not a very good but it was the best I could do with the time I had. I wanted to warp everything but I didn't had time to do that.
I have posted my second blog post where I talk about moving to ECS. It is a strange transition for me. But well worth it. I talk about my systems and some other stuff. I don't go in the depth I wanted but it's good enough, I think. Hope someone finds it interesting. http://www.corpwar.net/wp/2015/12/28/libgdx-jam-se...
Happy Coding!
I have posted a long blog post explaining what I have been doing this first weekend. I talk about how I set up Artemis with fixed timestep for logic system and variable on non logic system like render. I also have some code explaining how I did a sorting system for my render so I can sort my assets. You find it all http://www.corpwar.net/wp/category/game-jams/ here.
Happy Coding!
Have added my project to Github. You can find all the code https://github.com/GhostNr1/LibGDXJamSpace there.
Will make a longer post to my blog tomorrow explaining problems and solutions so far.
Happy coding!
I will keep majority of my game dev log on my blog http://www.corpwar.net/wp/category/game-jams/ and I will organize all my work https://trello.com/b/EaG4UHsF/libgdx-game-jam
My twitter account @GhostNrOne
Happy coding!