Just popped here after seeing your devlogs. Following since the Corona days eheh.
I wonder what settings are you using on the html5 build in Godot 4? In my experience is takes a really long time on a Mac to load even a simple game with 1 sprite, and this loaded almost instantly! Any suggestion?
Gianmichele
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A member registered Apr 23, 2019
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This caught my eye. I love clear and minimal engines and I play with a lot of them. The big plus is definitely the support for consoles.
Never really looked into Ruby until today, but I like what I've seen so far. It looks really expressive and fast.
I have a few questions regarding Dragon Ruby:
- is there a physic engine integrated?
- are the mobile targets going to be included or is it going to be a separate package?
- what about services? like ads, gamecenter, steam, etc?
- is there a plugin system in the plan to integrate those systems?
Thanks!