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Gianmichele

8
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A member registered Apr 23, 2019

Recent community posts

Just popped here after seeing your devlogs. Following since the Corona days eheh.

I wonder what settings are you using on the html5 build in Godot 4? In my experience is takes a really long time on a Mac to load even a simple game with 1 sprite, and this loaded almost instantly! Any suggestion?

ahhh would love to play it. Any chance of a mac build?

This is great! Any plan for an osx version?

waiting for a mac build too :P

I love all your games, but these days I'm mostly on osx. Any chance of a Mac build?

Thanks for the reply. I guess plugins are a great way to get the community involved in things you don't want to directly tackle, like ads.

And thanks for the flappy bird example. At first read a game in Ruby looks a bit weird, coming from other languages. I'll have to dig into it a bit more :)

This caught my eye. I love clear and minimal engines and I play with a lot of them. The big plus is definitely the support for consoles.

Never really looked into Ruby until today, but I like what I've seen so far. It looks really expressive and fast.

I have a few questions regarding Dragon Ruby:

- is there a physic engine integrated?

- are the mobile targets going to be included or is it going to be a separate package?

- what about services? like ads, gamecenter, steam, etc?

- is there a plugin system in the plan to integrate those systems?

Thanks!