Wow, I'm really impressed! The sound design, art, and everything is just so fresh, but still cohesive. Way more depth than I was expecting, too. I definitely suggest playing with a controller.
Really hope you keep working on this!!!
Really loved the blend of roguelike and extraction mechanics. Seems like a really genius way to have a meaningful form of metaprogression, while keeping the high stakes of a roguelike. The also really enjoyed getting the hang of the physics-based movement. Felt really expressive and deep once I began to master it.
I do think of them as all being part of some kind of extended universe. See also: https://store.steampowered.com/app/1624550/Betty__Earl/
Metaprogression in roguelikes is the progress you make in between the individual runs. In some roguelikes, the metaprogression is sort of 'in the game' - you unlock upgrades or new items or something. A lot of people like that kind of thing! I prefer roguelikes where you get better by playing the game and improving your own skills/knowledge. In those types of games, the metaprogression is your own understanding and skill!