Oh! It's already ready to play. You just click the download button, and you can play the game on your desktop :3
Let me know if everything works for you ^^
GiantWoman
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Glad you're enjoying the progress :3
Well, the tier costs $110 per month. Every month you are subscribed, our animator will take a day to work on an animation or video game.
But we only accept projects that would be fitting for our channel or game site. You can send a private message on our patreon if you have an idea that you'd like to check to see if it fits our guidelines.
Getting this far in the game took maybe 7 or 8 months subscribed to the tier (close to $900)
Hmm, no other goals for this game at the moment. Our team is ready to work on the next game, when we wrap up the Sedusa boss fight :3
A friend suggested creating another playable character, like a giant Mitch. But for now, we're ready to close the books on this game *nods*
Actually, making Sedusa a secret boss fight could be fun. Nice reference to the episode.
Yeah, giant Robin running around the three levels, dodging Sedusa heads and giant foot stomps could be the way to go. Would also make it easier for our animator and programmer :)
Possibly, instead of going super giant, Robin can just target the artifacts (necklace, cane, and crown) to shrink Sedusa and then wear them herself to go super giant for a special cut scene ending.
Just thoughts, but thanks for the feedback and ideas!
We'll likely get a start on this in January, but we'll post updates either on DeviantArt and/or Twitter.
Donation has been received, and we will begin the progress :) I'm assuming you want to be credited as "THEONLYDarkShadow?"
And yes, we have a very dedicated animator/programmer on our staff *nods*
We will take another crack at the bugs you mentioned, though many of them likely arise depending on the browser.
Combo system may not work in this type of game, since most enemies die with a single attack. But we'll consider something like that if we do another old school arcade game like our Whack-A-Mole simulator.
Our next project will likely be a brawler, or Cuphead style boss fighter with Jenny (XJ-9)
As for this boss fight, we are playing around with ideas. Possibly having the Powerpuff Girls fight her at the start of the game, before the intro scene begins.
Maybe each one individually flies at her, taking out smaller Sedusa heads, and then attacks her in a similar way to how Him gets finished off (first giving her brain freeze, then screaming in her ear, then punching her). And finally the girls come together to deal the final blow.
If you have any thoughts, please let us know :3
We'll do an updated progress report this week to let everyone know that the Sedusa boss has been fully funded.
Thank you again so much! I hope you will enjoy this special bonus boss fight :)
Thank you so much for your enthusiasm for our game! :3
First, we are at $167. If we reach at least $200, we'll do another progress report to let more folks know we're closer to our goal.
So, currently $333 away from adding Sedusa boss fight *nods*
And yes, any more donations that we receive, we will still add names to the Special Thanks section in the credits :)
We're happy that so many people have compared this game to the classic flash games made for the show ^^
Yes, our animator is a fan of the "Geshundfight" episode and he had to make that reference!
And we will let the music composer know how much you enjoyed their track :)
We went back and tried to address as many bugs as we could.
We were not able to recreate the milk carton bug. Was it a laser that triggered it? I think her milk drinking animation is programmed to ignore damage from baddies, but maybe it doesn't work for lasers.
Some of the sound issues we were not able to reproduce as well. We've noticed the music glitches while playing on FIrefox browser, but not others.
We did add a program block so that ice breath will destroy fires, though. And we spaced out the Brocoloid in the Townsville level so that Robin can't eat it while super giant.
Thanks for your suggestions! A combo system might be out of the question. Our programmer is a bit of a purist and really tries to keep the game screen from having too many bars and numbers.
But we will try to make our boss fights tougher, or at least have additional phases :3 And we'll try to scale the difficulty better.
Thank you again for all your input! This has been very beneficial :)