So the game buffers the last input you until the point your character moves. That makes it doesn’t feel as responsive, so I get your criticism. Ran out of time to try to fix those controls to be honest.
I’m just glad I got rid of the ability to hit the arrow opposite the way you just came from (killing you instantly if you had 2+ Adventurers in your party). It made some of those tight turns where you want to quickly round a corner a lot safer. Thanks for your feedback!