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GizmoZen

5
Posts
A member registered Nov 03, 2023 · View creator page →

Creator of

Recent community posts

We already have cloud-based progress saving, so you don't lose anything and it works in both Html and Windows

Lol, thank you very much for the tribute.

This is a very personal opinion, and it's possible that the approach may not align with your vision. If you don't want to proceed in this direction, I would completely understand...

...here's my suggestion: if it's a puzzle game, I think it would make sense to be able to see the queue of monsters to appear (all of them, not just a hint like it is now). It would make it more of a puzzle and less like an arcade game.

Un saludo!

Thank you very much for your comment.

I'm working on cloud saving right now, and I've temporarily disabled local saving :(

I hope that both cloud saving and ranking will be available in a week (I will notify you here).

Salu2!

This is really good customer service 😃!

 ...maybe something similar with intersections, marking in some way what the next path to change to would be before clicking.

I don't know if I explain myself?

Good idea, it has potential!

Here's an idea to improve the user experience, see what you think.

I would try to make the spawn point of the monsters change to the colour of the next monster, so the player could have a little more margin.

Un saludo ;)