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Glass Games

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A member registered Feb 06, 2021 · View creator page →

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I'm excited to play. Love the structure of the chess pieces and cards with intriguing prompts, and the breadth of potential stories. It looks like it really sings for in person games, but I'm curious to try it with some online groups. What do you think would be the best way to play online? Miro board?

Great, thanks. Just submitted it. 

Hi! I published a solo TTRPG on Halloween that I think would be a good fit for this jam. I certainly did the bulk of the work during the month of October, but unfortunately I found this jam after I'd already put it out. I was thinking of submitting it, but I wasn't sure if this jam was for new games only. What do you think? Either way's fine, let me know, and thanks for hosting. 

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The real art heist was the friends we made along the way. (two thieves go after the same target at a fancy party, miss the target but become best friends instead. delightful game, lots of fun prompts and opportunities for building history)

This is exactly what I wanted out of a Firebrands game. My group used this to end a year-long Blades in the Dark campaign. Wonderful prompts, inspiring both tender character moments and big narrative swings.

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This was a really fun one. I used this game to flesh out part of a larger story. The prompts do a wonderful job at building in tension and the suspense that comes from real randomness. Both my character and I were kept guessing at what was going to happen, which was cool! I liked that the game promotes both action and introspection; it's a nice mixture.

I drew three Aces and three Kings pretty early...as well as the Joker, which makes it easy to get the most favorable outcome. I actually ignored it and kept playing for more of a mixed outcome, which felt more true to the story by that point.

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I started this as a quick, simple game but the prompts encouraged depth that created a much larger story.

I finished the game and am still writing the story, enjoying it very much. Thanks for the thoughtful details that prompt some really fun world-building.

My partner and I are playing this in a multi-session game, and it has been absolutely delightful! My partner is new to RPGs, and the rules have been both easy to learn and interesting. I love that the Belonging outside Belonging system encourages players to make hard or unpredictable moves against each other; it's kept our magic system exciting, high-stakes, and emotional. Would definitely play again in a group of 2-6 players, including as a way to introduce folks to BoB or RPGs in general. 

Reminds me of: the Earthsea trilogy, Princess Mononoke, Friends at the Table's Seasons of Hieron. Magic and danger, but with a focus on relationships and unforeseen consequences.