Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

glyf

4
Posts
A member registered Dec 25, 2017

Recent community posts

Any chance for a Catalina compatibility update?

Also, since a mac can be a rather spendy investment for a hobby project, might I suggest https://portal.macincloud.com/select/#/plans which can get you a mac for a dollar an hour?

Ah! Yeah, I'm familiar with that problem (py2exe has the same issue).  The simplest way you can deal with it is making a .tar.gz instead of a .zip. (I believe the recommended fix is to always produce a `.dmg`, but I suspect your non-mac build environment would make that unduly challenging.)

The mac executable doesn't work.


It's not codesigned, and if one lives on the edge and trusts the HTTPS to itch.io as sufficient authorization, one gets this:

```

dlopen /Users/glyph/Downloads/./newproject.app/Contents/MacOS/../Versions/63.0.3239.84/nwjs Framework.framework/nwjs Framework: dlopen(/Users/glyph/Downloads/./newproject.app/Contents/MacOS/../Versions/63.0.3239.84/nwjs Framework.framework/nwjs Framework, 257): no suitable image found.  Did find:
/Users/glyph/Downloads/./newproject.app/Contents/MacOS/../Versions/63.0.3239.84/nwjs Framework.framework/nwjs Framework: file too short
/Users/glyph/Downloads/newproject.app/Contents/Versions/63.0.3239.84/nwjs Framework.framework/nwjs Framework: file too short
Abort trap: 6

```