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GM Bertus

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A member registered Nov 18, 2020 · View creator page →

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Could be. if you have any idea regarding your suggestion, hop in the discord

Well, so far you are the first one who seems concerned about the complexity of pregancy rules (and monsters), who are left simple since most of the time players are fine with what's offered by the rules. You can easily change the current rules to be similar to those you suggested by simply removing the endurance check and replacing it with similar modifiers and see how it goes

Absolutely if you have time

If you have any Feedback or just generic Questions/Suggestions/Observations, feel free to write them here

Absolutely

(1 edit)

Take your time, don't worry. yes game balance should be the first thing to add, but this is still a complete game for only 3 bucks vs a ton of unfinished games which milk people for years. That's also why many people liked it

It seems to happen only to the space station level so far. and only once in the cave level, which also allowed me to perform infinite jumps and reach the nest area. unfortunately when this happens, after some waves the enemy no longer spawns or even if th level is clear, nothing happens

Ye i think it was to try to dash away after the animation or when i managed to escape

I noticed that the game often bugs out and the IA simply no longer attacks you. mostly on the pace station level i think. in the cave level it could happen that if a musca grabs you to the nest, then drops you then grabs you immediately after, it bugs itself and no longer does anything after the animation

Thanks. so far is fun even if some waves seems quite hard. maybe you should add some rewards that give you some starting wave bonuses, like extra money or a starting weapon

I like this game, and the update made it better. my only issue are the muzzle flash of the guns which screws my eyes a little and after some time i have to pause the game. being able to toggle it off would be neat