Ago Blinking, a solodev currently working in Godot. I use to be in the MMO industry for a long time, now I make smol MORPGs. I have a ton of HTML5/JS knowledge from my prior life!
a Goblin King
Creator of
Recent community posts
Just updated with the multiplayer alpha build! This makes LOGL an multiplayer online role-playing game. Like an MMO, minus the massive. Accountless but your progress is saved on the server. Just launch the game and you’re playing your character where your left off.
Oh and I did get local MP working via gamepad isolation!
20 Minutes of gameplay in the video.
Download for Win/Mac/Linux https://goblinlife.itch.io/legends
Legends of Goblin Life is a throwback to old RPGs of yore. You have an energy cap and a slow regeneration rate limiting the number of actions you can perform. Check out the gameplay video to understand all this better.
This is a small slice of what I’d like to the game to play like. I am now working on multiplayer which will debut with the ALPHA. Ideally OSRPG means one shard role playing game, meaning always online MMO style one world. Instead of going massive I’m going to limit the number of players to whatever the server can handle.
I’m a game dev for fun and previously worked in the MMO industry for ~15 years. This is my hobby project. ~ 30 days into this project, 4+ years into https://twitter.com/agoblinlife iteration.