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GoblinQueenFufu

8
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A member registered Apr 17, 2020 · View creator page →

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https://hainsaw.tumblr.com/post/171825653784/another-locale-for-maroon and Aaron Michael Hain was the inspiration for the visuals. 

Yeah, definitely message me and I'll check it out!

1 of the boxes disappeared into the environment upon pickup, and two of the boxes ended up merged together upon pickup and split back into separate units upon release, but then wouldn't recognize each other's collision. 

Heads up this build hard crashed my PC upon closing.

Some general feedback: I'd add a bit tighter controls or less "slide" on the edges, and change the walls to be a contrast with the background white walls+white background = player frustration. I think the pace of the track is solid, and the wall distance is good, but the sliding results in less precise controls and less feeling like you're getting "better" each time you play. If you want the difficulty to be high, I'd instead put more hazards and speed up the track while really nailing down a tight control feel. Then if a player screws up it's an incentive to get better versus a "this game isn't fair" feeling. Good game jam game! Definitely keep developing it!

This would be a great multiplayer game, so instead of PVP it's basically hide and seek with your money. Neat. The biggest issue I had was with the camera, I kept getting stuck in the wall with the camera and unable to navigate the environment. Maybe tie the angle of the camera to the mouse versus the character direction, and even consider doing First Person if 3rd Person is a bit too technical to get right at this point. Please keep working on this! 

Very Neat concept! Unfortunately hit some game breaking bugs on the second puzzle. Would REALLY like to see a more finished version, since I love the idea!

Thank you! :D