sorry currently no
Goeddy
Creator of
Recent community posts
thank you for the feedback. the player obstructing the view is definitely an issue thats a bit tricky, i try to minimize the sideways rotation of the camera since then you get a bit of a disconnect between the player movement direction and the analog stick direction. if i just zoom out the camera i kind of loose that cinematic feeling.
also 100% agree on the parry, it feels not very rewarding right now, but i am working on implementing a better one that will also disrupt the enemy attack chain. and the attack cancel is also on the todo list x)
good luck with your project as well!
Thank you for the detailed feedback :) I am aware of all the issues mentioned but that you bring them up is still a good sign for me because (I hope) it means that there was nothing else wrong with the core mechanics that annoyed you more then those issues, and I always appreciate it when people try to experiment and then find those hidden mechanics/bugs.
I am indeed currently in the process of completely reworking the blocking & dodge mechanic. I do like the feel of the current dodge but it is just too powerful and encourages a very dodge heavy style of fighting that is not really intended.
Heya, Als Combat Demo has been released!
Its a tiny prototype for a melee action combat system i've been tinkering on for quite some time and I'm putting it up now to gather some feedback.
Check it out here for free:
https://goeddy.itch.io/als-combat-demo
And when you are done, come back here and let us know how you liked it :)