Thanks for the reply!
GoldenThumbs
Creator of
Recent community posts
Hey, wasn't sure if you were aware (checked the github issues but I didn't see any mention of this) Both DirectX and OpenGL style normalmaps generated in this are wrong. Not sure about the packed normal maps (2 channel normal map variant labeled as "default" in this program) are correct. I imagine they are wrong, but not entirely sure. Anyway, both DirectX and OpenGL style normal maps have the red channel represent the right side of the normals, meaning if you have something that protrudes outwards like bricks the red channel for each brick should be on the right, that in not the case in this program. They are on the left side. Super easy fix for people making textures in this: Use the decompose node and invert the red channel (top) and then recombine using the combine node.