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goldieclaws

13
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A member registered Apr 25, 2020 · View creator page →

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An enjoyable and sweet little game! The character designs and UI work very well together, as does the humour throughout. My favourite design has to be Rosetta, her palette compliments Elderflower's perfectly.

The story itself is wonderfully playful and a welcomed contrast to the jam's more serious entries. I had a lot of fun seeing how each choice affected the endings and their outcomes, as well as the cute moments between Elderflower and Rosetta. Well done! :>

Thank you so much! I'm glad you enjoyed :>

omg thank you so much for your kind words and detailed review! I'm so happy to know all of my time spent on making all the art and writing the script was appreciated! :>

And I'm so glad the story was able to tell what it needed for you (and it made you emotional in the places I hoped it might)! I tried my best to rely on old faithful 'show don't tell' for explaining the backstory and animosity between Amelia, the Baron and Baroness. And haha it's nice to know the Baroness in particular was able to stick out despite her limited screentime :> She was fun to write so seeing that hard work pay off is lovely to hear~

As for the already existing universe: I don't actually have anything yet that is set in this universe that is publicly available/on my itchio. The closest game I do have that is only mildly adjacent is this O2A2 game I made: https://goldieclaws.itch.io/bath-with-mew! The dragon is from the same world as A Great Hunger, but Bath with MEW itself is just dumb fun! I do hope to explore more of this universe though as I do have other stories in the works to help expand it :>

Thank you once again for the review! It means a lot!

A very enjoyable if certainly unsettling story (but of course, to be expected!). The artstyle is very nice/unique and brought to mind a fairytale or children's book with a sudden, or gradually building, dark twist. Even then, despite the contrast, I felt they complimented one another very well.

The story was certainly one that struck me personally, so kudos to you for writing such a believable and thought-out game! It was a lot of fun uncovering the endings and seeing how the story could end because of it. It was very interesting to see Kafka's work with a more modern spin. Well done!

(And, minor point, but I adore how you draw hands oh my goodness <3)

This was a fun and interesting game! I always think it's entertaining when a game lets you completely avoid the horrors if you so choose haha. As for the actual story, it was certainly intriguing to slowly unravel who exactly the wife was/if he even had a wife at all and was just saying it all as a cover-up for something especially sinister.

The final twist was a fun surprise too! I may have had an idea on what to expect when I chose to explore said twist, and it was far more enjoyable and wonderfully freakish than what I expected! It was nice to play something that was unique for that exact reason. :>

https://goldieclaws.itch.io/prism-a-visual-novel

This was such a sweet and endearing game! The dialogue flowed so smoothly and helped give me an idea of the personalities of both characters with how unique their individual ways of speaking were.

And when I was able to see Iggy in person after saying all the right things, that was certainly a perfect way to end the game! The way you can see Iggy's nervousness show through his poses, as well as expressions, was a lovely touch to his sprite :> And the main menu image changing was very clever and a fun reward along with seeing Iggy in person! Overall, I can tell with all the unique GUI, speech bubbles, animations, and said main menu that you put a lot of love and heart into this, very well done!

The presentation of this game (both UI and art style) was very well done! I especially liked how Kayn is revealed with the camera movement, it was great for an immersive experience and capturing the surprise of the trapped hunter.

And the idea of him mimicking human movement but everything is just slightly off was a lovely inclusion in the writing. It definitely helped add to the overall mood of the game and is something I love to see!

Lovely work! :>

Thanks for this opportunity!

https://goldieclaws.itch.io/prism-a-visual-novel

This is such a lovely (if bittersweet!) little game :>

The artwork was gorgeous to look at, background and character both, and the story most certainly kept me invested to the end!

I also love the idea of an uncertain conclusion to the end of the game. To me, it makes the world and its characters all the more intriguing about how Seren can win their duel, and if there will be any positive (or even dangerous) consequences to this. Great work!

OMG thank you so much for such a detailed and thought-out comment! That means so much to me!

I'm very glad I was able to achieve the atmosphere and worldbuilding I was aiming for, especially with the demon and how intimidating they can truly be, as well as their unique expressions!

As for what will happen to the demon after this, I'll be sure to answer that in the next game in this story (which is also what this O2A2 game was inspired by!), so I hope this game in particular was enough to give people a taste of what to expect next! Thank you again for playing and for your kind words~ :>

This was a really fun game to play through! The idea of the horror changing depending on your choices was very well done, as well as telling a cosmic horror story in an interesting and unique manner. I loved how different each scare was too! My personal favourite was choosing to continue driving and the aftermath of that choice. I'm not normally one for bleak and sad stories, but I'd happily make an exception for this game :>

Thank you so much for the kind words! It's very much appreciated :> I'm personally someone who is very hard to scare, so I tend to lean into the more 'unnerve' aspect (or as you worded it, laid back horror) than sudden jumpscare accompanied by a loud noise. And even if I fail at that, I hope my designs can be interesting to look at at least!

Ah, the joys of me having a large screen and not being able to properly gauge the size of the text lmao. I will be sure to fix that when I have the chance! Thank you for pointing that out :>