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Goops

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A member registered 99 days ago · View creator page →

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Thank you for the feedback!

Concerning aiming and shoulder switching, that seems to be unanimous so far. I will sort those two issues out for the next public build.
The chain extends all the way to the next ring, which may not be obvious right now in the current state of the game. I plan to add schematics and animations to make it more obvious in-game.
On your comments about movement, I'm taking notes. There's a lot of work to do still. Same thing for the shaders and models.

Thank you for the feedback!

Concerning the aliasing and shaders in general, the look is quite the WIP still... bullets are default sprites that have trouble keeping up with how fast they are going.
Good points on gameplay balance, I agree. 
For the bullet offset, this is caused by the lack of any bullet/reticle adjustment. Switching shoulders puts the only yet-functional gun on the right side, creating a wide gap. Fixing this is next on the menu.

Glad you liked the space elevators! They are the main attraction, and how the player can move between rings.

Thank you for the feedback!
Camera switching was definitely something I needed input on. I have a few solutions in mind I need that I need to test.

Thank you for the feedback!
The reticle and camera switching are definitely two areas that need to improve. The projectiles not hitting the target even when the dot is dead-on can be frustrating, and the camera switching willy-nilly can be annoying.
I have a few ideas to fix those two issues, I'll make sure to slot them in the next public build.