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Goose

96
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A member registered Jan 10, 2024 · View creator page →

Creator of

Recent community posts

Can we place crops underground now? Why do we have the ability to move them up and down?

Also, what is a walkway and how do I get one?

Very well made! I love the use of real websites and strange ciphers!

Guy in room 2 caught me off guard a bit lol!

I just wish it was a little longer!

I need more!!!

This is amazing!

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First time I actually beat one of these!

Alrighty! Good to know!

Yeah I’ve followed this story since 20 days ago! Just saw the new update and had to get back into it!

Can’t wait to see what you’ve got in store for us!

Great story, so excited to get to the update!

Does the curse-mark I choose have any affect on the rest of the story, or any meaning behind each one, or is it just an aesthetic decision?

How do I get back here???

I cannot seem to find it!

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Is there a path to prevent Zillah from leaving my mind?

I just hit chapter five, and before I start I just wanted to comment saying I hope it’s possible to get Roe to change her mind about removing Zillah from her head.

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Due to a technology issue that I can almost guarantee I am one of only 2 people in the world that have this problem, could you please add the ability to export the save data to your clipboard instead of just to disk? So I can save my progress without having to find an obscure way to download my browser cache or something…

Thank you!

I have actually read Wayfarer before, I didn’t even think to look for a tutorial, thanks for the heads up!

I really loved this story, and have read it 3 times already XD.

I just love the backstory and the level of detail to the story even without sight in incredible. I even feel the stress of needing to put the blindfold back on so we don’t get caught! Like in the beginning, walking back to town with the constructs head on my bag, I kept yelling ‘put the blindfold on!’ thinking the thing watching us would find me out XD

Can’t wait for the next update!

This made me cry :O Loved it!

Great house! Not sure about the neighborhood though, Not sure how save it would be for my cats.

The upbeat music at the end caught me off guard XD

Everything about this comment made me laugh out loud. Everything… From your username to the fact that I am scared and didn’t expect this XD

We just have too wait for the next update.

The joke was about quantum mechanics XD

Basically in quantum mechanics there is a 'wave function' where a superposition of two or more states could be. When you observe that state, the wave collapses and the identity of that superposition is defined. 

We'll use Schrodinger's Cat for  the example.

Imagine, if you will, a box. The box is sealed, and it is impossible to see inside without opening the lid. Within his box is a cat, and a radioactive molecule. A radiation measurement tool is pointed at the molecule, and connected to a hammer suspended over a glass vial of deadly cyanide gas. When the radioactive molecule decays,  the sensor detects it and drops the hammer, smashing the vial, releasing the cyanide, and killing the cat. 

The cat has no way of interacting with the system, and is completely at the mercy of that random process of radioactive decay.

Until you open the box, it is impossible for you to know if the atom has decayed or not, and therefore if the cat is alive or not. This is called a superposition.

The atom is in a superposition of decayed and not, the vial is in a superposition of smashed and not, and the cat is in a superposition of alive and not.

The cat is now quantum-ly entangled to the radioactive molecule. 

Until you open the box, it is impossible to know if the cat is alive or not. That is the 'wave function.'

When you open the box and observe the situation, the wave function / superposition collapses. At that moment, the cat is either alive or dead, rather than a superposition of both.


Tying back into the game, until you spy on the enemy, it is impossible to know where the enemies are. So, if it changed based on where you put your troops, you wouldn't know because you never observed the state of the enemy. Once you observe it, the state is defined and can't change. So if you observe the enemy before placing your troops, the enemy can't change to try to beat you, allowing you to stay one step ahead of it.


TLDR: I'm a nerd, it's  funny, laugh or else.

Oh, duh. That makes sense.

Thanks for clearing that up.

'SEE YOU IN 43 YEARS!'

I just set an alarm, I bet i'll see you first!

Also, the game lags my mouse behind enough to make it noticeably slow, which really adds to the creepy vibe of the game.

Yeah, I feel you on that. 

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)


Browser; Google Chrome

OS: Chrome OS

What defines accuracy in this game? I cannot, for the life of me, get the sharpshooter mission completion.

Not sure why, but often  times pressing l-shift doesn't show more info

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May I have your attention please.

I would like to present to you, my magnum opus:

The Destroyer of  Gods

The Fallen Star

The Flame Of Lucifer

Cinis Inferni


Could you add a popup symbol or filter view on the different shop menu's so we can see when we can afford something?
Also the scroll sensitivity in those menu's is insane with trackpad, can that be lowered??

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I would  like to introduce you all to 'Collateral Damage'

As well as 'Crowd Control'

They are both very pleased to make your acquaintance.

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Can we have the ability to name our weapons in the hub?
I have some *ahem* fun weapons I would like to name

Also it's strange not being able to see the cursor when you're not holding a weapon. Could you change that?

Unfortunately, it doesn't work on the web build.

Browser: Google Chrome

Operating system: ChromeOS


I'm well into my second time reading this story, and love it so much!

I am trying to get into twine and am very confused about it, and this is a work of art!
Do you think you could share some tips or pointers on anything?

"You have no idea what time it is. You have no idea what day it is. Sleep just happens when it happens"

First page and you're already attacking me personally. 

I love the story already.

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FEAR ME AND MY ARMY OF THE STONERS


My addiction is unhealthy

Can you make the dragon able to damage the castle according to how much damage it actually deals instead of how many levels it has?
Also can you make it so lvl-3s deal 3 hearts instead of 2?

I wonder if this would work in real life...

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Closest I've ever gotten!

Ooh I have a fun ball idea!

A gravity orb - it has no attack damage, but instead pulls other balls towards it and kinda makes a cloud of other balls all following the same path, combining their damage, so if it had a cannonball dealing 50 damage and a plasma ball with 3 power but AOE damage, then the whatever the orb hits is dealt 53 damage in an AOE range, and it keeps going instead of bouncing, combining the effects of what it's absorbed. Or if it absorbs a sniper it can aim itself and break black bricks, etc!

Can you add the ability to break the black bricks by clicking them even if there are other bricks around?

And maybe the ability for anything to break black bricks if they can 1-hit it

Could you add the ability to sell a ball instead of just deleting it?
The sell price could be relative to how many bricks that [exact ball] had broken.

Like if a ball broke 100 bricks it could sell for 10% of original price or 1000 bricks it could sell for 100% of original price and 100000 bricks 1000% of original.

So if I had a ball bought for $100 and it broke 1000 bricks when I sold it I would get $100 but if it broke 500 bricks it would sell for 50% so $50

This game is so cute!

FemboyHooters
'a'


Did you get the Mochi's revenge ending? 

I also had the very bad ending before it worked, but I think mochi's revenge was the one to trigger it

Nah it's safe!