Can we place crops underground now? Why do we have the ability to move them up and down?
Also, what is a walkway and how do I get one?
Due to a technology issue that I can almost guarantee I am one of only 2 people in the world that have this problem, could you please add the ability to export the save data to your clipboard instead of just to disk? So I can save my progress without having to find an obscure way to download my browser cache or something…
Thank you!
I have actually read Wayfarer before, I didn’t even think to look for a tutorial, thanks for the heads up!
I really loved this story, and have read it 3 times already XD.
I just love the backstory and the level of detail to the story even without sight in incredible. I even feel the stress of needing to put the blindfold back on so we don’t get caught! Like in the beginning, walking back to town with the constructs head on my bag, I kept yelling ‘put the blindfold on!’ thinking the thing watching us would find me out XD
Can’t wait for the next update!
The joke was about quantum mechanics XD
Basically in quantum mechanics there is a 'wave function' where a superposition of two or more states could be. When you observe that state, the wave collapses and the identity of that superposition is defined.
We'll use Schrodinger's Cat for the example.
Imagine, if you will, a box. The box is sealed, and it is impossible to see inside without opening the lid. Within his box is a cat, and a radioactive molecule. A radiation measurement tool is pointed at the molecule, and connected to a hammer suspended over a glass vial of deadly cyanide gas. When the radioactive molecule decays, the sensor detects it and drops the hammer, smashing the vial, releasing the cyanide, and killing the cat.
The cat has no way of interacting with the system, and is completely at the mercy of that random process of radioactive decay.
Until you open the box, it is impossible for you to know if the atom has decayed or not, and therefore if the cat is alive or not. This is called a superposition.
The atom is in a superposition of decayed and not, the vial is in a superposition of smashed and not, and the cat is in a superposition of alive and not.
The cat is now quantum-ly entangled to the radioactive molecule.
Until you open the box, it is impossible to know if the cat is alive or not. That is the 'wave function.'
When you open the box and observe the situation, the wave function / superposition collapses. At that moment, the cat is either alive or dead, rather than a superposition of both.
Tying back into the game, until you spy on the enemy, it is impossible to know where the enemies are. So, if it changed based on where you put your troops, you wouldn't know because you never observed the state of the enemy. Once you observe it, the state is defined and can't change. So if you observe the enemy before placing your troops, the enemy can't change to try to beat you, allowing you to stay one step ahead of it.
TLDR: I'm a nerd, it's funny, laugh or else.
Ooh I have a fun ball idea!
A gravity orb - it has no attack damage, but instead pulls other balls towards it and kinda makes a cloud of other balls all following the same path, combining their damage, so if it had a cannonball dealing 50 damage and a plasma ball with 3 power but AOE damage, then the whatever the orb hits is dealt 53 damage in an AOE range, and it keeps going instead of bouncing, combining the effects of what it's absorbed. Or if it absorbs a sniper it can aim itself and break black bricks, etc!
Could you add the ability to sell a ball instead of just deleting it?
The sell price could be relative to how many bricks that [exact ball] had broken.
Like if a ball broke 100 bricks it could sell for 10% of original price or 1000 bricks it could sell for 100% of original price and 100000 bricks 1000% of original.
So if I had a ball bought for $100 and it broke 1000 bricks when I sold it I would get $100 but if it broke 500 bricks it would sell for 50% so $50