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GooseStranger

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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

I'm glad you had a good time! Thanks for playing!

Thank you so much for making a video on the game! 

I unfortunately wasn't able to "finish" the game (if there is even an ending) because the game became far too laggy by the time I reached the depth of the first long looking fish (it sort of bends when I bubble it, not sure how else to describe it)

This is an excellent concept! I really enjoyed going down, bubbling enemies, bringing them up, upgrading, and doing it again. 

I found it incredibly confusing when I first bumped into a wall and my character stopped moving. I'm not sure if my game was bugged, but I was stopped for very long. This is definitely a cool punishment mechanic for bumping into walls, but I feel it could benefit from being tweaked a bit. If my game wasn't bugged, I would definitely suggest making the "stopped" time shorter. If not shorter, instead of the player getting frozen, you can make them get slowed so they still have a chance of recovering from the wall bump. It would also be nice to have a visual indicator that I am stunned. Maybe some stars spinning around the head.

I found the gun/light aim got real janky when I tried to aim above me. 

This is a small nitpick, but I had no idea I could press E to pick stuff up at first. I thought I was supposed to avoid the fish and eventually stumble upon gems as I went deeper. A quick peak at the game description quickly cleared that up for me!

Like I said, this is a wonderful concept, but there are aspects that can be expanded on. I also super love the visuals. I did not play with sound on, so I cannot give feedback on that aspect of the game.

Thank you so much for making a video on the game! May I use this video to showcase the game on the game page?

I'm glad you enjoyed! Thanks for playing!

YESSS

I understand the frustration, but if there were no timer, players would camp in the upgrade screen.

Thank you so much for making a video on the game!

This was great. I loved slowly mastering how to control the skeleton with the gravity. I didn't bother going for either of the cats because I would end up turning my real life skeleton into mustard. My final time was around 23 minutes.

Amazing work!

That's strange. How is the browser holding up?

Oh jeez. I will try to get to the bottom of that. Let me know if it happens again.

I'm glad you enjoyed the replayability! Remember to leave a rating as it helps a ton!

I'm glad you enjoyed! Remember to leave a rating, it helps a ton!

I'm happy you enjoyed the concept. Remember to also leave a rating, it helps a ton!

That was definitely a huge inspiration!

I'm glad you enjoyed!

Thank you for making a video! I really enjoyed it.

If the code on the whiteboard is like "6 + 5" you do not enter "6 + 5" into the Calculadoor, you would input "11"

Thank you!

I'm glad you enjoyed! Thanks for the compliment!

Thanks for playing! I'm glad you enjoyed!

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This was awesome.

The art and sound effects are really nice. I only got 2 endings. Those being hit by a car and getting killed by the red monster guy. My runs usually involved running around aimlessly before the red guy gets me. It was still really fun. The lack of music amplifies the eeriness. It makes the sound effects much more pronounced. 

Also, those super light faces showing up on screen were real evil.

Although I didn't get all the endings, it was a very fun game. Good work!

This was a delightfully terrifying game. 

The mechanic of having to not look at ghosts but then check that location afterwards to calm down is so cool to me. I wasn't totally sure what the pills were for, I popped one just for fun and didn't really notice anything happened. 

I will say around 6 I had found myself just sitting and waiting for the night to be over. The fear had slightly went away.

I super love the art style. I am curious how you did it. It looks like the decorations and things are 2d but are the walls? I can't figure out if they are drawn or 3d. If they are drawn, I am curious how you got it to look like the player is looking around a 3d room with 2d walls. I'm not sure if I worded that right. Welp.

This was a real treat to play!

I'm glad you enjoyed it! Thanks for playing!

That is the exact mood I was trying to capture! Thank you so much for the simplicity!

That's what I'm talking about! Thank you!

Thank you so much for playing! The work was well worth it ;)

Thank you, it helps a ton!

This was quite the gem. I enjoy this departure from the usual game genre you (BadPiggy) work in. 

The battle encounters were super fun and tense. I do feel restarting the battle completely when you die is a bit bananas, but it certainly adds to the tension.

The environment was really eerie. I was always worried something was going to be right around the corner. You nailed it!

This is some amazing work and I'm excited to see what else you make in this genre, if you decide to do so!

Sorry, add scary update coming in the future

Thanks for playing and making a video!

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The art and style on this is wonderful. The movement was also super nice.
Great atmosphere, great game, great work!

SPOILERS!!!
















I did have to cut it short because I found it far too difficult to dodge the purple spirit things. I'm not sure if it was because of the platforming or I had trouble navigating and using items in the inventory. Still great work up until the demon fellas got too much.

I think it would help a lot if the spirits got stunned when shot. I find it hard to reload, shoot, and dodge all at once. 

This was fantastic. I super loved the art style. I also really liked the little cutscene things. 

I wish there was a way to tell that the little stomper things were about to come down. I felt like I was getting crushed a ton because I didn't know when they were going to come down. But that may just be a skill issue. 

This was a fantastic game and I am excited to see what else you make.

wow this guy is dissing on all the playertesters

Thanks for playing!

that is EXACTLY what I was going for! Thanks for playing!

I appreciate the compliment!

Thank you! Good job on catching that!

This is genuinely a super good concept and I hope you expand on this game.


I did find a glitch where, if you are holding click on a certain part of the front door, your progress for tasks increase. I ended up going through the whole game like this without ever going into the beginning "office" room. I think it could be changed up a bit to make this bug a feature. Instead of going into the room to do tasks. Maybe you take out a tablet or laptop and do the tasks. However, the tablet or laptop would totally obscure your vision. I understand how having the computer in the beginning room could add a bit of stress. It's all up to you if you make this change, just a suggestion! It doesn't take away from the game.


I only ever found 2 invaders trying to get into my home when the phone guy said there were 3. Not sure if that was a bug. I also never used the breaker because the burglars never got it, but I'm sure it was a neat mechanic once they got in. On night 4, it says "Night 4" and then sends me back to the main menu. Not sure if that is a bug or just where the game ends for now.


I also feel like the tasks could have a little more interaction. It would be cool if you would open a computer and you had to match files for your "detective work."


Again, I really enjoyed this game and I hope to see you work on it more. It has a ton of potential!