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GooseStranger

328
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222
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

Yes we do. Your time is the fastest I've seen so far! Thanks for playing!

Good job to you too! Thanks for playing!

Congratulations! Thanks for playing!

It absolutely is not intended but I am aware of the problem. Each bee has a ton of collision checks and, when there are a TON of bees, it takes a toll on the frame rate.

That is so weird. I haven't touched this games files in so long that I can't even begin to explain why that was happening. I just tested it myself and I heard THREE songs at once. Very strange. Thanks for bringing it to my attention!

I know the response is SUPER late but I have just updated the game. You can now press R to respawn when stuck like this!

I know this reply is VERY late but I have just updated the game. You can press R to respawn when in a situation like that!

Thank you for playing the game! Since getting stuck in letters has been an issue many others have had, I updated the game to get out of the situation. You can now press R to explode and respawn.

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I really adored this game! I loved the simplistic art and the beautiful backgrounds. The music and sound effects were nice and crisp. The idea and mechanics were so simple yet so unique. Every time a new twist on the mechanics came in, I would gasp in amazement. Overall a real neat package of a game. 

All the complaints I could have about this game is due to personal skill issues. I only got to the purple playing card area before my lack of skill caught up to me. I kept getting the "switch rails" and "shoot" buttons confused because they are Z and X but, as of typing this comment, I can now see those controls can be changed. 

Truly amazing work and I may come back to see if I can be a real pro gamer!

EDIT: I just remembered this hours after leaving this comment. At one point in the game, it randomly played a snippet of the Mario Bros theme before it slowly faded out. I thought it might have been another tab but there was no sound playing out of any other ones. I just thought that was funny, whether it was from this game or not.

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This was such an amazing game. I really loved the art style, music, sound effects, and the movement. Basically everything. 

I got to the mission where I had to get to floor 13 but couldn't find any water so I desperately ran to floor 17 before I died. I had to put the game down at that point lol. Very fun still and I plan on coming back to finish this!

I accidently ran off from the item guy when he was explaining what the grapple hook did so I never got to use it because I didn't know the controls. It would be nice if there was a screen showing your equipment and how to use it. There might already be that and I'm missing it. If so, my apologies!

Again, super awesome work and I'm excited to see where you take this or your other work!


EDIT: I just came back and actually finished the game this time! I didn't really go into detail the first time but I really love the movement in this game. I felt awesome dashing into a jump and then flipping into a double jump. I found it confusing to use the grappling hook but it was nice at times.

I got to the end and ran to the people towards left and the game slowed down and faded to black. I'm not sure what exactly that meant or if it was a bug or anything.

For the third time in this comment, GREAT game and I would love to see if you would think about expanding it.

This had a very interesting style. Wasn't totally sure what I was doing but I think I ponk'd all over the place. Really unique.

I'm happy you could connect with the game so personally. 

That feeling of "I don't hate you, I just want you to see what you're doing to yourself" is something I didnt think much about while making the game but it is so true in situations like this. It's hard to imagine that a real person could feel and act in such a way. It's almost as if something that isn't them is in control of their actions. You don't want to blame them, but who else could be responsible for what they're doing? 

okay that is actually strange that really isn't supposed to happen. I hope the downloaded version treats you better.

Those are definitely some weird glitches. Sounds like the enemies are leeching off your upgrades (not intended btw). Complete transparency: I don't plan on updating this game any time soon but if I do I will make sure to fix these issues. Thanks for the heads up!

keep running...

I'm glad you enjoyed!

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I loved the minigames combined with the restaurant theme. I was actually blown away seeing that I had to make the order I took in an earlier minigame, that was super clever. I didn't realize I had to slice the incoming watermelons Fruit Ninja-style in the final boss fight until the very end but that may have just been on me. Great work and super inspiring to see a game of this quality being made in Godot B) !


I'm super curious because I've been trying to accomplish this for a while: How did you manage to get the hand-drawn aesthetic in Godot? Like what window size did you use? Every time I've tried, it always ended up super pixel-y. Again, amazing work!

Edit: I left the game running in the background after beating and I am LOVING the music.

This guy posted the greatest Godot dither shader I've ever seen on Reddit and completely disappeared from the internet.

That is a pretty crazy score! Thanks for playing and all the feedback. I could've sworn I added a thing that deleted food that fell off the edge, but clearly it's not working, thanks!

This was a ton of fun. I loved the art and sound effects. The character designs were awesome. Fohh is so cute. After beating a boss, I would make Fohh do a head bang by spamming up and down. Amazing work.

WOAH you're really climbing the ranks

Thanks for playing, bloop22

Honestly, insane game.

The concept is really funny to me. It's fun for a bit but the collecting get's a bit repetitive after a while. The car control felt really slippery, but I can only assume that's how it would feel to drive if I was all cocained up. Amazing work.

This was a really fun game! I love the art and sound effects. The mechanics are really simple but it's a good challenge to have the rules to escape pile on each other. The "win screen" of me going to the house and blowing it up was a really nice touch that I don't think I would have considered if I had made this game. It gave a great sense of familiarity and comfort. I would love to see where you take this, if you update it that is. It's a great concept as is. Amazing job! 

I take it back, that's the name of the game not the level name lol

I'm extremely lost on the "Sweet Hints" level

I'm glad you were able to connect with the game on such a personal level. It is a real situation and something I'm still going through.

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It does not

Thanks for playing! I really enjoy seeing people look deeper into the meaning of the messages and gameplay :)

Thank you so much. Really. I'm happy the game spoke to you in such a way.

Thank you for such kind words!

Thank you and I'm sorry :)

oh man I'm sorry to hear that. What happened that caused this?

I'm glad the game was able to touch you in such a meaningful way. Thank you for playing.

I'm glad you enjoyed

Thanks for playing! That's exactly how I wanted you to feel

Thank you for the compliments!

Thanks for playing!

Hey! Just wanted to let you know I used some of your music from OpenGameArt for my new game "There's just something about you." I looked for quite some time looking for the perfect music for this game and I looked through your entire catalogue over on OGA for the ones I chose. Thanks for making such a great asset! I remember you saying that you liked seeing what other people did with your work ;)


I was going to comment on your OpenGameArt page but for some reason it won't let me.

That actually means so much thank you