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Gorka_Man

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A member registered Apr 15, 2018 · View creator page →

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26.28 The Prince isn't marked on the map

The art is absolutely fantastic. The movements look fluid and convey a lot of character (mainly 'coolness'). The heavily aliased pixel art backgrounds are also a very nice touch and give the game a vibe. It felt nice to control most of the time, but I did get stuck on walls a few times and falling despite just barely being close to the ground. The camera was also flipping back and forth and it was disorienting. Good game.

Yeah this game was pretty good, I really liked the movement and the art and music was fantastic. The controls tutorial was confusing because it seems like it was implying that the player could use arrow keys and ZXCV or something, but in fact not enough buttons were mapped to allow for arrow keys controls. The levels do get harder to navigate as they get larger since many platforms are off screen. Overall, good game.

I wasn't able to find any keys and just spent 5 minutes getting  chased around by gardeners in the front lawn of some house. The game didn't give any direction and could be greatly improved with some guidance as to what I needed to do. But it does have pitchforks, so 10/10

The camera movement is awesome, it gave a strong cinematic feel to the game (reminding me of RE1). The music is so very intense for the moment, and honestly im here for it. Moving around furniture feels awkward and the guy jitters around a lot when trying to move. I think I ran over every spike in the game.

The music gives the tomb a windy, hollow feeling, a sensation of always being on edge and one step away from an ancient trap. The aesthetic of the game is cool and the separate rooms give a good sense of place in the game. It would be very helpful to have more in game tutorialization for game mechanics like the crossbow.

The text boxes go such a long way in giving this game life, it really roots it as an actual game world. The click based movement did make it frustrating to stealth around. Fantastic vibes tho and cool story, 10/10.

Ok this game has fantastic vibes and I love the visual novel style character art and dialogue. The only problem is that the camera would rotate horizontally?? Like I was doing barrel rolls with my eyes.

I like the assets used in this game, I'm not sure which are from the asset packs and which are team made. I liked the enemy animations and the lighting. It would've been nice to have some shooting animation.

I love the atmosphere, the flashlight was a nice touch. The first two levels felt like a nice story, and the third level was kind of random but funny.

Man this game is hard lol. The ideas are cool, I think a grappling hook movement game is cool (have you played Neon White?). In general this game has some bones but is severally lacking in muscle tissue. The ground movement is sluggish and the grappling hook is uncomfortable and doesn't line up with the terrain. The level design is also hard to navigate. I do like the momentum you get from the grapple hook.