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Gorkhs

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A member registered Feb 08, 2019 · View creator page →

Creator of

Recent community posts

Hello Ralen0kama,

For the moment there are 4 places including 2 drawers which are quite visible and 2 others which are lockers which are quite difficult to find.

The drawing appears randomly in one of these 4 locations :)

A hint: these 4 places are at the front of the train but I won't say more.

Hello Jeffawk.

Thanks for the feedback :) Sorry if this is not your kind of game.

The story is normal, there is none it is not integrated :)
I had done this quickly to test a system of dialogue bubbles which adapts itself to the size of the text and the automatic positioning of who is speaking. (For more easy to add Traductions)
After not sure, I must admit, that once the scenario is in place the dialogues are of a higher level because it is not at all my strong point haha :D

However, I note the comments and thank you for them.

I'm still starting to worry about the direction I've taken on the gameplay. At worst I could convert to designing assets in pixel art :)

Thanks for feedback Phonzo :)

E it's for only physical action : climb, sit, ... 
Mouse for interactions with your hand.
H it's for active or deactive little bubble description when your mouse is on a object.

Otherwise yes the game will not please everyone, it will be designed to be very difficult. It's an apprenticeship just like piloting a boeing on Flight simu for the first time :)
I created this game out of passion and it's also a part of me, so obviously I'm not looking for it to be accessible to everyone but rather to players who, like me, are tired of watching video games. where you are constantly assisted or too directed :)

Then I also planned that the computer serve as a gateway to communicate with other players. The goal is also to develop a community based on mutual aid. So I need to sort out the players to keep the game "healthy" :)
There will also be random notes to find on each system in laboratories scattered all over the place (I will not spoil the scenario) which will detail each system.

On the other hand curious this bug of blocking in the door, it never happened to me, if however you can tell me more?

The only bug that remains for the moment is when you enter the turret, sometimes you can't come down. The turret system will change so I didn't look into the problem.

(1 edit)

I see yes, this fog is quick too ^^
Basically, the title "TRaiN Machine" and the option menu (except addition) will not change, they are final.
All that is going to be redone by hand is all the rear decorations, the image of the train in black, the desert.
The background is a royalty-free image:
https://pixabay.com/fr/photos/d%C3%A9sert-sable-dunes-de-sable-sahara-1840453/ )
It will go in the trash to be redone in pixel art, including the animations of the plants under the effect of the wind and even the character in the foreground on one side (To see). For "music" it's the same because the wind effect is too strong compared to the speed of the wind effect ^^

In fact the problem with the keys is that it will be possible to run, so SHIFT + Direction, TAB for personal inventory, E for actions, 1-5 for ammunition choices, A for certain actions with a certain "drone" (To be crafted after finding the plan), R to reload his weapon, and surely other actions depending on the additions ^^
After if I add a custom key, everyone is free haha
But indeed, not everyone is comfortable with QWERTY, maybe see for a controller configuration, a stick for movement, the other to direct the mouse, ... to study ^^

Hello Crossfire271,


Thank you for all these beautiful things and for your feedback ^^
There is no worry about posting here on the contrary.

Regarding the translation, I have already planned in the code to be able to add translations in the future.
The texts are sort of "stored" in a spreadsheet, which I just need to convert to Excel for example in order to be easily translated by the community.
And conversely, suddenly I will be able to integrate a new language in a few minutes, even the dialogue bubbles adapt to the length of the texts.
For the moment the current dialogues do not represent the end, it was to put it all in place and test.
Campaign mode will have a totally different start.

Thank you for your feedback on the title, After your suggestion, i passed it from a speed of 20 to 17, below we can see too much that I did this by hand and it does not make it pretty ^^
On the other hand, I do not really see what fog you are talking about?
The one in the train chimney?
If it's the wind effect on the title page, you should know that I did it quickly with an image being close to what I wanted, it's temporary ^^ I will do it entirely by hand in pixel-art: P

The directional keys are planned, the AZERTY and QWERTY mode being important I added it immediately, but a CUSTOM option of the keyboard will arrive soon.
If I haven't done it before, it's just that configuring the arrow keys could pose (for me) a problem of comfort in the gameplay since we need the mouse and other keyboard shortcuts ^^

I hope I have answered everything ^^
Regards,
Vorkhs

Hello Donpuno,

I really like your game, it reminds me of a lot of very good memories on marble madness ^^

But you exploit good ideas like pushing boards to build a path, it adds revival to the genre of the game.

It could be good to use this game in multi and one direction Fall guy :)

Congratulations for this work, (especially for a first game) I will try in due course to finish it but I am very bad haha: D

Ok i'll test that with pleasure, i go work and try when i'll back ^^

Thank you Donpuno for your encouraging feedback ^^

It feels good and it motivates!

Yes indeed there will be stressful moments, especially when everything starts to break down at the same time or when there will be enemies ^^

there will also be places to visit, randomly generated which will require exploration and strategy in order to recover resources to continue on your way or replace certain defective parts.

In short, there is still a lot to do! : P

For the sound effects it is normal, it is not yet integrated ^^ Only the menu does indeed include them.

(1 edit)

Good morning all !

I'm trying to get feedback on my "TRaiN Machine" project, I've been working on it for 2 years, at my own pace, without pressure, days with or without motivation ^^
In short, so much working time for not much, your only challenge will be to move a train ... well for the moment: P
I'm alone on the development and the graphics will be forgiving, the sound and music effects will be added much later.

The game?
For the moment he is concentrating on the point and click part.
It is planned to add a part later:

• Survival - You will need to deal with both character health and train breakdowns.

• Resource management (Partly included).

• Enigma and logic.

• Rogue-lite where each evolution studied will be permanent.

• Shoot'em'up for the outdoor part, you won't be alone on the road.

Small precision however, I want to keep a retro aspect in the difficulty! Today's games take you too much for assistants so expect very little advice.
Do not comment that it is too difficult or that there are not enough clues, I will not change anything on this point I'm sorry ^^
On the other hand, I am listening to you on possible improvements, on what is wrong, or even ideas, I am interested.


Have a good test!

Language: French / English
Keys: Integrated in a tutorial
Playing time: A few minutes

Game link: https://gorkhs.itch.io/wip-train-machine

Merci, un petit retour aussi dans la chapter 1, quand tu découvres la salle secrète ca te TP vers le début, avec une case clef qui t'empêche de passer.
J'ai découvert la salle avant de débloquer la clef, du coup je me suis retrouvé coincé et impossible de bouger (La clef te bloque), on est obligé de quitter et relancer le jeu.

Une petite contribution bien méritée pour ce jeu que j'avais adoré lors du chapter 1, entièrement mérité.
Le seul point noir, la gratuité? Vu le boulot? Mais tu es fou ! ^^

Very excellent, I love the concept of being able to change hero :)

C'est bon trouvé, il mène au même raccourci ^^
Du coup je me suis apercu qu'un des niveaux (Celui avec le drapeau buggé à la fin si tu ne fais pas tomber les blocs) se termine de 2 manières

Ah le deuxième je ne l'ai pas trouvé, j'ai vu aussi a un moment donné au milieu des niveaux, on obtient un score de 90, donc aller au niveau 9 directement mais ca je m'en suis aperçu pendant l'animation Win, c'étais trop tard ^^
Du coup suis curieux, je vais tenter de trouver

Au fait, pour le niveau secret, il n'y a rien a faire on est d'accord? Ca téléporte juste sur un raccourci?

J'avoue il est excellent, j'adore le concept ^^

Toppissime ! :)