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Gota7

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A member registered May 22, 2020 · View creator page →

Creator of

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Thank you so much for the good review, glad you liked it! Since the physics were the first thing I designed, I made levels to push them to the limit, which is why making the physics less floaty near the end or now is not an option. When I do make a new game I will have slightly tighter controls and less floaty so you feel more in control, but the levels will definitely be designed around that in push the new physics to the limit.

The difficulty from what I've seen has been a hit or miss, but it's great you got lots of enjoyment out of it as what you described was my intended experience :> If you are thirsty for more, the scenarios (levels) are in .yaml text format and can be easily modified. Changes are reloaded per death which is useful for testing too.

I do plan on making this a full game sometime in the future. I will give it the Celeste treatment by creating a story, refining the graphics and level themes, and perfect the physics as well. The final week of the jam was spent just grinding levels and the final nemesis types lol.

I'm glad you really enjoyed the game, thank you! I definitely agree that there needs a bit more control, I'm planning on making the jump less floaty in the future. It's not an audio issue, there is just no audio for the game as I couldn't compose a decent track and any death SFX would get annoying quickly.

Glad you liked it! :>

Glad you liked the art! The game is purposefully slippery and hard, though if I do end up doing a fully-featured release I will definitely make the jump arc faster and the controls more responsive at least for not running so it feels more fun and fair. Physics were made before the levels and after the levels were made it was too late to adjust anything without ruining the levels 0,o. There has also been confusion on how to switch operates so I will try and make that more clear in the future. Hopefully you still enjoyed the game and thank you for playing!

It was intentional. A full release will have the falling be quicker, but I wanted you to have "just enough" control to have to carefully plan your movements while not being too agile to avoid everything.

Great app! Fun to play with. I remade my character as a chibi: