Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gpopcorn

6
Posts
1
Followers
A member registered Jun 24, 2022 · View creator page →

Creator of

Recent community posts

Not sure how hard it is to implement perlin noise procedural generation in other engines, but Python made it very easy with the perlin_noise library. Definitely a cool feature to implement during a short time constraint!

Thanks for the comment! This error was one I was aware of, but I didn't think there was enough time to debug and fix it. It has something to do with the collision, and how it checks if there is a tile in the way. If you wander outside of the generated game area (not very large due to generation times), it looks for a tile that doesn't exist hence giving the IndexError: list index out of range error. Will definitely be fixing this if I continue work on this game!

thank you for your kind words and advice! The generation was just different seeds of perlin noise to create ore clusters and caves, although a cellular automata approach would be interesting.

Thanks! Not quite with the grass regrow mechanic though. I created a grass blade class and set it to mowed if it’s in radius to the mower.

Thanks! I’m a hobbyist that likes to push Pygame to its knees with raytracers and rasterizers. When I found out about this game jam I decided to try making games again.

This music is a jam