Not sure how hard it is to implement perlin noise procedural generation in other engines, but Python made it very easy with the perlin_noise library. Definitely a cool feature to implement during a short time constraint!
Gpopcorn
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A member registered Jun 24, 2022 · View creator page →
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Mine out a randomly generated cave, buy upgrades, and escape the cave.
Survival
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Thanks for the comment! This error was one I was aware of, but I didn't think there was enough time to debug and fix it. It has something to do with the collision, and how it checks if there is a tile in the way. If you wander outside of the generated game area (not very large due to generation times), it looks for a tile that doesn't exist hence giving the IndexError: list index out of range error. Will definitely be fixing this if I continue work on this game!