Got it! A nice brain tickler!
gradiustheguide
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Great game! Vibes and mechanics work really well together! Some thoughts (I'm a game designer by trade, however please take these comments with a pinch of salt as I'm sure you're thinking of many ways to work and improve in your own awesome ways!):
- First two levels drag on a little bit, since the variety in enemies is low. Consider making them a bit shorter.
- Love that shield makes you invulnerable for a fixed time, super useful when dealing with frog tongues coming at me! Makes me take more risky actions!
- Powerups overwriting each other when picked up means there's less player control. I might have 5 seconds left of level 3 shot powerup but it gets overrided by a shield, and it feels like I'm being punished for grabbing a powerup. Maybe a 'pocket' for you to put spare powerups when one is active would alleviate this issue?
- Having the Rhino bump into a certain wall at a certain time could reveal a secret room? Or flood the map with enemies? Rhino (and Frog) are super interesting as you can force them to interact with something based on your position, therefore tricking them into helping you do... something cool?
Great work!
Would recommend to anyone looking to deepen their skills or get a full on deep dive into Godot's UI from both a programming and implementation perspective.
I'm making a RPG companion app for a friend and decided to dive into using Godot to do it. Was mighty impressed with the depth of this course! 10 hrs of content took me about 20 hrs to watch and follow along with, debug / make mistakes etc. I feel confident I can tackle my project now!
Sometimes was a bit lost as to the overall structure of the project and why I was doing something. I'm a visual learner so would have benefited from a diagram to show the architecture at the beginning of the course / throughout. Things made sense in the end though!
Will also say I'm glad I have prior Unity coding experience as a lot of the same concepts are used in the technical parts of the course. Helped me know the direction we were going even when it was a little unclear at times.
( side note, in my case probably going to stick with Godot 3.x for now as there are Mac browser issues with 4.x... however, really looking forward to 4.x tutorial update! :D )
Great game basics! Concept and art is good!
Some tips to make it better:
Coins need to do more than just reroll the level settings. Can you upgrade basic stats? (speed, damage, range etc?)
Hearts dropped into the level would help the player survive. Maybe after killing 15 enemies you get a cheeky heart?
Variation in enemies not 100% clear.