thanks for the community copy
Grand Adventure
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Recent community posts
So I beat part 2 of night 1 using a speedrun strat (thank you Playtime with Percy Speedrunners, you have given me access to night 2). The strat is to get the prices to the point where you can sell them, but don't accept until all of them are ready. Going to continue tomorrow, b/c I'm not ready for night 2 until I have a plan. and It's getting late. Also 6 deaths and counting.
hi. My computer has a weird problem where it cannot produce sound. This is making my Playtime with Percy playthrough... a bit difficult. I beat the first half of night 1 easy, but part 2 (the post shift where you auction off the animatronics) is a road block. I've got an interesting tactic that's gotten me to the part where things get tougher, hide every time you complete something, stay down if you see Charlie. It does not work with the longer number codes. 3 deaths, and maybe counting.
Hello! I see this thing. I download it. I read it. It makes brain go woo woo. I finally realize how I want to do a thing I've been working on(Mutant Punks, a story about Mutants(of the Teenage Mutant Ninja Turtles but even wilder sometimes Variety), being a queer punk teen in the hellscape years of 1970s-2000s, and one event that changes everything(I.E. Meteor made by the eldritch horror that is this world's god. It violently terraforms the land around it and grows like a tumor and becomes another planet(connected by a water bridge formed from the two gravities being weird). "Now there's two! Good Luck losers!" The 'natural' disasters force everyone to make arks("it's like 2012") and leave for a bit. That bit is not a good time for anyone. They return and attempt to put the world as it was back together. That fails, so they decide to make a new society).
Thank you!
I love this TTRPG. I have not played it(as with every other TTRPG in my vast collection), but I love looking through it. I love the character creation and I have an idea on how you play. I'm making my own world you could theoretically play in using Mutants in the Now, with some interesting(I.E. Very weird, unwieldy, maybe best off avoided unless you have a plan) mechanics. Such as Weres(Mutations/forms that activate/deactivate under specific but accessible circumstances) and Zoan(I borrowed this off of One Piece(please don't kill me), They shapeshift on demand and can automatically talk to animals in exchange for no other psionics and having to keep track of the nightmare). There's also a timeline that limits and allows certain things depending on the era(1980s-2020s).
I want to make a short gameboy styled walking sim where you also fight in some areas(in RPG maker MV). I have no skill in Programming, my skill in making pixel art is questionable at best, and unreadable at best, my skill in story is ???(I don't trust myself at rating it), and anything not pixel is k at best. I'll give you more info if you want any.
I'm a writer/director type person. I'm still in high school yet I have a pretty good grasp at making stories and characters. I think that, with a good programmer who is both willing to listen and willing to critique me, I could also weave the story and character in with gameplay in a meaningful way that isn't annoying.
My online name is Grand Adventure, and I have an idea I would like to test. A survival horror-puzzle game about juggling your life and your (admittedly loud) Digimon-like V-pet . Each evo has different needs at different times. I need a programmer, a pixel artist who can both top-down pokemon-like sprites and V-pet sprites, and a music person.