This is beautiful!
GrantDMinchin
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I played the third level over forty times. It is impossible for a couple reasons. The main reason being that the grappling system is fundamentally broken. A good eighty (it might not be as high as eighty but based on my tests it's well over fifty) percent of the time the hook would fire off in a random direction, nowhere near the mouse, making aiming almost entirely pointless. Most of the time it was off by a good forty five degrees and at least once it was off by over ninety degrees. Also the fact that the grappling points are an object you collide with (rather than you simply passing through them) makes it so that, on the rare cases where your grappling goes in the right direction, you get stuck on the grappling point and have to spam the mouse button until you can manoeuvre around it. All of this wastes valuable time. Out of my forty odd tries even the instance wherein I got the closest to completing it I still would have needed an extra twenty to thirty seconds to even come close to being able to finish.
All in all this game could have used a lot more time to bake. I get that it's a jam game but that doesn't change the fact that this is really broken in its current state. I hope this game was a learning experience for you and I hope that, if you make another jam game, you have more time to play test and you make sure it's possible to complete. I apologise if this feedback was too negative, this game was just a very frustrating experience for me.
There's a lot of potential to this so I think it could still become great if you decide to polish it up post launch. I wish you luck, in the future, with all you do
Hey, I think it's really great that you've been doing this for nearly five years. You must feel really proud. It's also great to see someone who is doing more than just copying other people's work/ideas. The originality is appreciated. I played through a couple of your games, namely Pump-Action Patrick, Gull, Blep and then this one. I enjoyed them all to different degrees. Making one game a month is an ambitious goal, I hope you go well with it. Good luck!
Hey, this was really fun and well polished! The tile's freshness number (or whatever you'd call it) offers a great bit of strategy. The only thing I didn't quite get was what decided whether or not the boar would die. It may have just been luck but either way I found the "Kill 5 pigs in one year" task impossible even when there was more than six of them on screen. The most I ever killed was two or three. I got a high score of 35. That might be a great score or a terrible one, I wouldn't know. What was your highest score while playtesting?
PS. This is probably the best 'first' game I've played on this site. Good job!
Yeah, you almost have to coyote jump, it's a bit unfair really. Thank you , I drew and animated it all by myself. I'm very much a beginner at all that but I'm slowly learning. Yeah I really skimped out on narrative for this but you might be happy to hear that the game I'm currently working on; "Bouncer" is going to have a fully fledged story, with dialogue options. Also it already has some dialogue where you can learn about the different characters that will be in the game
Hey, this is a great first game! It's different enough to other people's to stand out. The controls are all responsive and it's hard enough to offer a good challenge. I really like the audio design! The graphics are just as good also. Keep up the good work and good luck with your next game! If this is the type of quality you offer right out of the gate, I'm sure, in the future, you'll make many a great game
Wow, I played this for forty minutes. It didn't feel like it at all; the time flew by. The gameplay is fun and the different options to customise your experience is great. You did a lot with the limitations. I'm not sure what else to say other than that there's a lot of charm here. Good luck with your game development journey
The aiming and slinging is a fun mechanic! I didn't play that much of Mode 1 but Mode 2 really hooked me. I finished all fifty levels. Twenty six was definitely the hardest. The last two were an interesting idea, I wish there were more of those and that that concept was more developed. Of all the first games I've played this is one of the best. You did a really good job on this
The only problem I encountered was that in level forty three and forty four the apple was off screen. This was the case in windowed and full screen mode. It might just be a problem with what the project's resolution is in the game page
Keep up the good work and hopefully your second game is just as fun