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GranularArchitect

4
Posts
A member registered Jul 20, 2022

Recent community posts

movement system was frustrating at times (player getting caught on corners, jumps disappearing into the nether, inconsistent left/right movement. agree with earlier critique about rolling the dice needing some more significance than a score. Concept is compelling, wish it was more refined here

Same issues as described below

I love the sound design and the super creative concept! I wonder if the "attack" could be themed as trap setting? Seemed a bit strange that an attack (presumably on the enemy) would injure me. Calling it a trap you're setting (or some other wonderfully themed tidbit) I think would more effectively/intuitively communicate to the player what's going on. I wish that the attack pattern matched the side closest to the attack. It honestly felt counterintuitive to me.(could be just a my perception thing though)


overall, really interesting concept

First, love the concept. pixel art was really pleasing, however as others have said, the enemy roll took a lot longer than seemed natural/fitting to the pace of such a game