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Gray Lo-Fi

10
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73
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12
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A member registered Apr 08, 2018 · View creator page →

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Good to hear and thanks for playing! Definitely want to try and develop it more in the future!

(1 edit)

Glad to hear! Unfortunately the time/idea crunch did stymie a proper combat system, but good to hear it still does good work.

Also thanks for reminded me about deck-level events! I remember having trouble with deck-level events for previous projects, so went with eval and such, then completely forgot about deck-level events for this one… Will be good to know for the future!

Thanks for playing and glad you enjoyed!

Woo, fellow Krita user, glad you enjoyed! Vampiric was intended to be the end-game skill, so good to hear it left an impression!

Thanks for checking it out, and pointing out the locked field – should be fixed!

I did think about using a grid, but being a bit unfamiliar with database syntax, decided against it. The main reason for storing it in the button was to emulate Ren’Py’s syntax, which I have more ease writing in. It definitely has the problem of not being easily reusable or editable though, and I would want to spend some time in the future refactoring it into a module or being able to read from a file.

Glad you enjoyed! For the third password, the first s with sigil shouldn’t be capitalized; everything else should be good though!

Yeah, it felt thematic for the response to be really precise, but definitely didn’t want anyone to get stuck on it with how short the game is. Glad you loved it!

Glad you liked it! Thanks so much for both checking out my game and also making Decker in the first place! Definitely an engine I’d want to experiment and make more with in the future

Ahh, I knew I was missing something. Good to know, should definitely be helpful as I really do want to do more with Decker. Thanks for checking out the game and the bleb!

https://gray-lofi.itch.io/a-midnight-vending