Good to hear and thanks for playing! Definitely want to try and develop it more in the future!
Gray Lo-Fi
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Glad to hear! Unfortunately the time/idea crunch did stymie a proper combat system, but good to hear it still does good work.
Also thanks for reminded me about deck-level events! I remember having trouble with deck-level events for previous projects, so went with eval and such, then completely forgot about deck-level events for this one… Will be good to know for the future!
Thanks for checking it out, and pointing out the locked field – should be fixed!
I did think about using a grid, but being a bit unfamiliar with database syntax, decided against it. The main reason for storing it in the button was to emulate Ren’Py’s syntax, which I have more ease writing in. It definitely has the problem of not being easily reusable or editable though, and I would want to spend some time in the future refactoring it into a module or being able to read from a file.