I love this, really fun game with very cute artwork. Can't wait to roll some beach balls!
Graycastle Press
Creator of
Recent community posts
Hey there! Journey SHOULD be completely kid friendly, as to my knowledge there is nothing in the realm of mature content included anywhere. There are a couple of classrooms that have begun using it as a creative writing tool, and I've not yet heard any issues around content. If you pick up a copy, and it doesn't meet your needs for content, just let me know and I'll be sure to get you a refund.
I am beyond thrilled to share the official release of our new creative session journals for Game Masters and Players, Tome! This is the very first edition of this new tool, with annual releases expected to offer creative insights and new ideas for years to come.
Check out Tome for Game Masters and Tome for Players here on itch.io for the digital versions, or on DriveThruRPG for the full print experience.
- Tome for Game Masters - itch.io
- Tome for Game Masters - DriveThruRPG
- Tome for Players - itch.io
- Tome for Players - DriveThruRPG
And, of course, here on itch.io I am continuing to support the Community Copies program that proved to be so helpful to over 1,000 people alone in the last year. The support of Journey's fans in enabling those unable to purchase the game to go on a Journey of their own has been humbling, and I want to continue to help however I can.
Tome for Game Masters and Players is a new creative journaling experience built for the talented, dedicated folks who run and play in tabletop roleplaying game campaigns.
This tool has been crafted to aid you as you progress through your current campaign, helping to keep creativity and fun front of mind while assisting you in building new experiences for your players.
Each week, flip open to the next entry in the book (or to whichever you’d like to explore), consider the prompts presented, and record your answers. They are aimed at ‘priming the pump’ of your creativity, and getting you into the right headspace for a weekly session, and occasionally helping to come up with something entirely new.
Finally, each week includes a recap page to record the highlights of what happened during that week’s session, a spot to think about goals for the next session, as well as a fun activity aimed to entertain and help generate new ideas.
Let’s get started!
Check out Tome for Game Masters and Tome for Players here on itch.io for the digital versions, or on DriveThruRPG for the full print experience.
Just a heads up that the paperback version is back in stock on DriveThruRPG, in case you missed it!
Journey is a solo roleplaying game and an exercise in imagination and visualization, using game-style mechanics and concepts to guide you through the roads less traveled in worlds of your own creation.
I had a blast putting this game together, which is now available on at https://atlastabletop.itch.io/journey (though a hardcover physical release is coming soon). We have a small number of Community Copies available as well.
Essentially, Journey walks players through defining a setting that they'd like to explore, be it a world they've created themselves or an established world they'd like to get to know better (like a TTRPG campaign setting).
Introduction in the Journey book
Then, with a combination of dice and playing cards, the game will prime the imagination of players, helping them discover new Waypoints in their setting and 'zoom in' on new and exciting Aspects of those places and things.
Aspect pages, where the cards you draw will guide your exploration of a Waypoint to new and interesting places
I've had some game designers and writers play through Journey, and they really loved that it helped them explore in a more focused way, allowing their imagination to churn out new inspiration.