Hey, we went ahead and took down that download and renamed the "for streaming" download (the more stable branch) to just "PC." That version should work alright, but let us know if you have any more problems. The changes from the version you played need some heavy testing/revision and you'll see them in a later demo. Thanks for checking out the game!
GreasyMcBeef
Creator of
Recent community posts
Hey, sorry for the issues. We went ahead and removed that download; the only download listed now is the one previously listed as for streaming. You'll see the menu overhauls in a later upload. The PC download that's there now should be pretty stable, but if you run into any more issues, let us know. Thanks!
Thanks for checking out the game and giving us your thoughts! I'm going through all of the feedback we got and making fixes. We plan on going through and giving all of the encounters a few balance passes, so we'll probably tune some of the fights back a big especially with considerations of the new combo mechanics. We'll also be doing the same with the maps and dialogue. Lots of polishing to be done.
I've updated the diagonal walk speed for the next release to use a "true normalized" vector (instead of the rounding we were doing in this release), then snapping the sprite's visual while storing the decimal position internally. Trying to get diagonal movement down right while working with the low internal resolution constraint has been an interesting challenge. We're trying a few different options to see what works best.
I've also added corner avoidance for the next release. This is a great suggestion. We also plan on adding a keybind menu so you can set the buttons however you like. Run toggle is also a good idea. Type chart crash should also be fixed.