Idk. Maybe cause I am so important. ha, idk
GreekRussian
Recent community posts
Try making really small games at first, crank the graphics to the lowest they will go and then add as many other features as you can, then spend ALL your money on marketing. Good luck, and God speed
(Also continue spending lots of money on marketing after the game has been out for a while, I made a game from 1978 earn 80 million dollars in 1994 by spending lots of money on marketing),
Edit: The game got updated apparently, maybe this isn't the ultimate guide then, I have not played the new update yet. whoops
Ha, you're assuming that every person on earth has one of the consoles that can play the game. But the most units of one console sold (That I have seen) Is about 25 million, so if you get the amount of games you sold to that console (10 Billion) and divide it by the amount of consoles (25 million) then you get about 400 copies of the game per console.... I guess its a pretty good game if each person buys it about 400 times.
I agree with everything that 3p0ch said. But personally, I think that the game is too easy, I am at 1.08B right now, and have only released 6 games and all my games have more than 25 million units sold, one of them has 135 million units sold. Also, the research page is a little annoying because unless you hover over the item, you don't know if you have researched it already, there should be some sort of overlay or sprite that shows you it has been unlocked.
the news section is also not very clear, there should be notifications that well tell you important news
there also should be achievements, so the player gets a better sense of progression and achievement.