No worries! I hope you had a good christmas!
Thats honestly completely fair. I dont plan to have any collectibles in the game. I had fathomed the idea of missable events, however as you say that can get annoying in the sandbox environment. I am currently implementing the quest log, as it would give a much more linear experience to the story.
It is a bit difficult to do, but i want to make the sandbox experience as simple as possible(no missable events, no hidden collectibles, no missable events in the sandbox environment). The story will stay as linear as possible to allow a more immersive experience.
If thats not possible ill just drop the idea for the sandbox mode entirely, however that remains to be seen until i complete the writing and mapping of the next arc of the story(which is one of the parts I've been excited about writing for this story)