Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Grey Alien Games

68
Posts
1
Topics
432
Followers
4
Following
A member registered May 03, 2018 · View creator page →

Creator of

Recent community posts

Hi, it's using BlitzMax.

Ah thx.

302! OMG when am I going to get 303?

even different shaped maps too perhaps?

I knew it! As soon as I first loaded it I saw that and got a good vibe.

I was able to play it on Firebox on a Max and a PC.

Q. Did you make the initial decompression colours the same as the C64 palette on purpose? :-)

correct. The cardinal directions are two ? and the diagonals only 1 ?

Amazing! (unless photoshop ;-p)

I concur

I don't profess to be an expert but I made a video with my tips and tricks and with two spectacular failures of how not to do it haha

(1 edit)

296! Yeah so the score goes up the more you clear before killing the dragon. I had 3 walls left.

*More spoilers* (see the rest of my list below)
- There's a dwarf or something you can find who takes 0 attack points but gives you 10 gold.
- Always be exploring instead of cleaning up previous areas.
- There's a 1 health wizard surrounded by 8 health gelatinous cubes, always on the edge as far as I know.

correct

(1 edit)

btw on my Macbook Air for some reason right click doesn't register (I have to hold ctrl+left click to get a right click in the OS) so having a key press as an alternative would be great so I could mark mines.

(1 edit)

Excellent game Daniel! I finally beat it and can go to sleep at 2:30am. Score 188. Guessing I could have kept going before killing the dragon.

Spoilers:
- Look for the necromancer(?) when you have 11 health.
- Look for the middle of the question marks
- Look for the rat king

Enjoyable and well-made. Great job Richard! Oh music was good too.

Thanks!

Thx. Sounds good!

Cool. What did you code this in?

Thx! Yes I was considering adding a timer for speed runs. I made a video of me doing a speed run:

Great going!

Hi. If you ever do consider releasing on Steam, please chat to us as we developed two popular solitaire combat games (Shadowhand and Ancient Enemy) and we also publish games on Steam. All the best with the game.
Jake Birkett

Hi. It's running fine on my Windows 11 PC. Can you email me using the email address here? https://www.greyaliengames.com/contact.php
And I'll try to help diagnose the issue. Thx. It could be that it needs switching to OpenGL on your PC.

Ha wow, that's an impressive set up. Glad you like it.

We just released a V1.04 update which was quite a lot of cool new stuff in it. Dev Log coming soon with more details.

A second developer video - starting from chapter 5!

Good to know thanks!

we made a video of the early chapters - check it out!

Oh OK! Yeah it's the same engine so it should do and other people have reported it working in Linux using various tools e.g. Proton, though it's not officially supported for Linux because I am unable to troubleshoot it.

Thanks Karl! Enjoy :-)

Glad to hear it thanks!

Developer first look video of Regency Solitaire II

Hi. Sorry about that. We have uploaded keys to itch and other people have been able to claim them. The itch back end says "Keys will be distributed to a purchaser when they first click the request key button on their purchase page."

If you can't figure it out please email itch support as other people have got their keys that way. Failing that, please email us and we'll sort it out.

Thanks for your purchase, we hope you love the game!

Hi Michael, sorry but the window size is fixed. You can have full screen (borderless or not) or a window that is sized close to your desktop. Actually, maybe a hack is to reduce your desktop resolution, launch the game in windowed mode, then change desktop resolution back. I don't know if that'll work though as I haven't tried it.

Awesome, thanks very much! Have a great weekend.

Hi, thanks for playing! The objective is to reach the end of the mind and destroy the cursed object :-)

Thanks for playing and for your feedback! Yes we've got some of those ideas written down as possible future things (if we work on it some more) and also thanks for the suggestion to check out Fiend.

Thanks!

Thanks for playing and thanks for the feedback. Yes it can create some pretty tense moments. Given more time we could add more content to make it more interesting in ways like you say.

Thanks! So are we :)