Ha wow, that's an impressive set up. Glad you like it.
Grey Alien Games
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Hi. Sorry about that. We have uploaded keys to itch and other people have been able to claim them. The itch back end says "Keys will be distributed to a purchaser when they first click the request key button on their purchase page."
If you can't figure it out please email itch support as other people have got their keys that way. Failing that, please email us and we'll sort it out.
Thanks for your purchase, we hope you love the game!
Hi Michael, sorry but the window size is fixed. You can have full screen (borderless or not) or a window that is sized close to your desktop. Actually, maybe a hack is to reduce your desktop resolution, launch the game in windowed mode, then change desktop resolution back. I don't know if that'll work though as I haven't tried it.
Thanks! Glad you liked it and were inspired. Pico-8 is great fun. Limits are good for creativity but it's not as limited as a real 8-bit computer in some ways e.g. palette/gfx modes, and has built in tools for sprites/tilemaps/sfx/music.
I've got another pico-8 game coming out on here soon. Cyberjam. Keep an eye out for it.
No probs and well done for spotting the Ghosts 'n' Goblins homage.
The idea was going deeper "into the forest" rather than deeper into the ground or whatever.
Now the systems are all up and running it wouldn't take long to double the length but I ran out of time in the 3 day jam, and I'm happy with it just a super-short fun little thing. Sometimes it's better to leave people wanting more than to bore or frustrate them.
Well there are two components, the jumping and the falling.
For the falling I just have a gravity value that is quite fast so it feels somewhat realistic. Gravity is added to the player's delta y each frame, so that it accelerates.
For the jumping I allow the player to do small jumps or large jumps depending on how long they hold down jump for. I do this with a jump power value which starts fairly high and decreases as the jump button is held down until it reaches a certain minimum value and then falling begins instead.
It's also possible to have a maximum falling speed (terminal velocity) that cannot be exceeded so if the player falls a long way they don't move so fast that they clip though platforms.