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greyplay

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A member registered Apr 13, 2020 · View creator page →

Creator of

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Stopped somwhere above 5000...

(1 edit)

Haha... That's actually a good question... Don't know how long I searched for a .txt file that contained all kinds of swearwords xD In the end it came down to those two sources(Spoiler Alert!):

https://gist.github.com/mkulakowski2/4289441

https://www.cs.cmu.edu/~biglou/resources/

Not in a playable state yet, but I gotta sleep... Sry guys...

Love the game so far... Amazing concept!! 

But I I think I ran into a softblock... (I'm playing on mobile in my browser) I walked towards that door without owning a key and i wanted to leave the game spawned me behind it ;) 

Haha, to be honest, that's kind of true... It started with the cool idea of a parkour-bullet-hell game, but halfway through I realized things didn't really worked out like that, so I decided to go with the flow and focus on the parkour part. It's just a bummer the Rocket launcher didn't make it into the game yet... 

Packaging caused a hell lot of problems which led to me posting my late submission here xD

Game Link: https://greyplay.itch.io/parkill

think I did something wrong xD 

https://www.youtube.com/watch?vdqw4w9WgXcQ

Founds this via the "local multiplayer" tag xD Will definetly show this to my girlfriend one day...

Oh, Unreal definitely is a powerful tool... And because i came from blender the node-based blueprints Editor already felt familiar... I also considered using JMonkeyEngine because I'm Java Native Speaker, but I decided on unreal at the end because I gotta learn C either way and the engine definitely seemed more powerful xD

My personal aim is to get to know several alternatives and be good at those that differ the most, so that i can decide which one I'm using for the game I want to make and what fits best... But one thing at a time... 

Ah... THAT dead end xD You think it would be better to let the player also use the filled vase instead? 

Hey there FacemeltingSolos... Thank you for your comment ;p That idea to change the music when changing the rooms is a great one... Actually i had a quite similar idea to change the music according to the story progression and already did some variations to the main theme, but in the end it didn't fit in ;) And changing the mouse cursor when hovering over something and clicking it is also a great thing i could do in the future to bring see You are interacting with something... That bug with the cursor... i don't have a single clue where that is coming from... Somehow the game changes its mode and dialogues can then only be skipped with space bar, which is normally not the case... This completely confuses me xD

Haha... The choice of game engine... Yeah... I would definitely go with something completely different next time... The decision alone to make a 2d game in a 3d environment is completely absurd right? I would try godot or at least unreals paper2d the next time... But my lack of knowledge had me using the tools I already know to finnish this game... This game really showed me where I have to improve, and structuring my build is definitely part of it... What would be your tip to improve on these things? Should I rebuild this game to fit a 2d environment? ... I guess that would kill most of the bugs... There shouldn't be any dead ends, but I guess adding more different endings than just these three would make it less frustrating... That drag'n drop system I was talking about would also affect the feel of the game... 

In the end I really like to give unreal another chance on 2d, because I'm sure I did it absolutely wrong... I don't think it's the best tool for this kind of game... But I want to master this engine before I extend my knowledge in a different direction ;) 

Hey ther XCVG, first of all thanks for your reply, I really appreciate it ;D  I know there still are a lot of bugs in it but I thought i fixed the text-soft block at least 0.o I was a bit late on that update, but maybe you have missed it... For the items... You are perfectly right... I wanted to do a drag and drop system with an inventory to combine stuff with one another, but I only had a few hours left and drag 'n drop would have been completely new territory for me... So i decided to trigger certain dialogues only on certain conditions... Also I still know nothing about my engine... And i didn't managed to find the right way to trigger an event when the ai reaches its destination, so i've put a delay in there to work around it ^^... This will be the first thing I update once I find out how to do it xD For the hint... Hm... How about you try to draw a picture... Leave that flowers live for a little bit longer ;) Thanks a lot, yours greyplay