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A member registered Jan 06, 2022 · View creator page →

Creator of

Recent community posts

Excellent Game! Level 10 was my first attempt. One thing I would change is that you introduce a tiny bit of delay between the blocks being wiped out and the then next tetromino being released.

I found that the block was halfway down the screen in a split-second.

PS, are there keyboard options or joystick only?

I am a Tetris fanatic and found this TOTALLY EXCELLENT.

Amiga version on track...

Blitz basic is more similar to AMOS than AmiBlitz itself... in fact, porting the game to Amos is laughably easy! Building the screens is the most complicated part. Thanks for your post! 

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Thank you for playing the game... still a lot to do!

I use Blitz Basic for the PC. All from scratch. The only thing I went online for was the league fixtures... I could do it myself but it would take ages to figure out. There is an online league generator, and I purchased a fixture list... 

This has been the journey of many years as it is a single guy project, from programming to images... You can download BlitzBasic for free, and follow tutorials on youtube...

Also great is a language called AOZ Studio... you can program on it and upload it online, and anyone with a browser can play it. Even on a smart fridge! :-)

Been looking at the Amiga code again, and hope to be able to start on it soon enough. :-)

Hi, thank you for downloading. So, the way auto works is more of a help than a guaranteed selection. For the moment it just selects the top line of the keepers, the top four of the defenders, top four of the midfielders, and the top two lines of the forwards...

IF any of the top line players are injured or suspended, then they can not be selected... :-)

I am working on the premise that the computer knows which players are unavailable and skip them...

Add a follow so that you know when updates are available... Still a lot to do, but with help from people like you with your feedback, I will be able to improve this little game.

A HUGE thank you to Ivo Dos Santos who provided Portugese and Brazilian data for the game.

Major update has been done and uploaded. Amiga version for the moment is strictly on hold until I learn more about the system. It's just too large to fit using my programming methods.

Thank you. It has proven to be far more complicated than anticipated for the Amiga version. Pre-release has been moved back and now has no defined date. It is to be noted that it has not been abandoned.

But for the near future, with the immense changes brought about to the PC version, all available time will be dedicated to this version.

The Amiga version is still on the cards though.