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Grim69420

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A member registered May 27, 2021 · View creator page →

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Thank you! Yes it's definitely too short and a bunch of stuff I wanted to add is missing. Partially due to it being a jam like you said, but also I focused too much on the tech, including some systems that ended up not being included.

Clippy doing quantum weirdness was kinda a happy accident, and initially I had intended for something very different. Ended up being changed in the last few hours before the deadline, because I did not have time to finish my original idea. Initially I was very worried that I had nothing fitting the theme, but after playing it again after some sleep I kinda like how Clippy behaves and I think it fits the theme.

Hi, in case no one told you yet, another member has provided the judges with a version of your game with the dlls compressed with UPX, so your game will be judged :)

Hi, so now that you added those two I get the message that libwinpthread-1.dll is missing as well. I tested myself and this is at least the last one that my PC needs, and it has a fairly fresh install of Windows 10, so I think it's safe to say that this is all. However, I've noticed that the game, including its dependencies, now exceed the 4MB limit. Thankfully those dlls, which are quite bloated, can be compressed with UPX. This puts the total size of the game under 4MB again, but you'll need to ship these compressed dlls yourself as the judges will not do this for you,

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Hello there, this game does not run on a fresh install of Windows 10, as it has a dependency on libgcc_s_dw2-1.dll and libstdc++-6.dll. There is still some time to fix this I think, though that might come with a similar penalty as being late (https://itch.io/jam/4mb-jam-2023/topic/2893579/late-submissions-will-be-allowed-... )

Edit: If you can simply upload the .dlls (maybe as a separate download) there is no penalty at all. I spoke with Doigt. If these dlls are too big and push you above the limit, see if maybe you can compress them with UPX.

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Hi there. Not sure if you have time to solve this now, but your game has a dependency on MSVCP120.dll, which does not come by default on Windows 10. I am not sure if this dependency is permissible or not. I believe this comes from using Visual Studio 2013. If you are able to compile your game with a newer version, such as 2015 or newer, there will instead be a dependency on ucrt.dll which does come with Windows 10. But you might however also have a dependency on vcruntime.dll, which again does not come by default, but if you can avoid exceptions and maybe some other stuff you might be able to avoid this dependency.

Edit: I see you ship the needed dlls with the game now and it runs for me now. Luckily upx compressed them enough for you to stay within the limit :D