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dennis.galbuquerque@gmail.com

16
Posts
2
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50
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A member registered Jun 06, 2019

Recent community posts

I second what was said. Really well-made hack. Thanks for your dedication 馃憦 


I found some "Error! Bookmarks not defined" on the Encounter Tables, just so you know 馃槈

Ooooh those clearly help! 馃榿

Thank you very much.

I need some help.. I didn't understand the numbers in the Encounters by Terrain Type table, in page 78..

Where should those numbers take me?

Hi hi, I'm back!
Here to check if you managed to finish the other Playbooks.. I'm about to start another game and it would be cool to have the 7 remaining ones 鈽猴笍

This is an awesome work! Thank you so much for this 馃榾馃憦馃徑

I have a question about the Essence.. how would you recommend we deal with the recovery of essence? After a good night of sleep it is all replenished? Or some other way?

I'm super excited to try and play in this setting 馃敟

Alou alou! Mandei um pix pra ti e tentei entrar em contato pelo Xwitter, mas n茫o tenho permiss茫o pra enviar mensagem por l谩.. meu email est谩 na mensagem do pix.

Started reading the Witch hat atelier manga just because of this game, and it's super fun!
So I'll probably be playing this game soon :D

Wow! Loved the artwork and the layout! 馃憦馃徑

Great job categorizing them like that. Great for populating The Witcher-like adventures.

Hey hey! Any updates on the Move Sheets & Playbooks laying out?

No aguardo do universo expandido tamb茅m! :D

Oooh got it, thanks! I guess I didn't pay attention to that when I read it... It is clear now :)

Really nice game!! Just a question.. You showed how to use momentum but there's nothing about gaining momentum.. how do the investigators get more momentum?

Oooh got it... I'm too used to playing with Mythic variation, I guess - always asking the question with the positive result being the one that is advantageous for my character... But I get it, now, since the worse result of challenges would usually be more likely to happen.. clearer now, thanks!

I loved it as well! Really nice map-exploring vibe of the old games :)

Just a question about the Ask the Oracle roll:
Wouldn't it make more sense if on a 4 or lower, the result was the UNLIKELY outcome. And you could choose to hold A to roll +1d6 to push for your so desired LIKELY?
Then on a 5 or 6, it鈥檚 the LIKELY outcome and on a 7 or higher, it鈥檚 a MISFORTUNE?

Ser谩 que dados de cores diferentes n茫o seria mais f谩cil do que posi莽茫o na p谩gina?