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GrubLeafEater

9
Posts
54
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A member registered Feb 10, 2017

Recent community posts

yeah but i straight up did it to myself by doubling a negative card one time too many.

I too hate when games stay in Electronic Arts.

THE FUNNIEST THING IS WHEN YOU MANAGE TO KILL YOURSELF BY ACCIDENT BY MAKING YOUR NUMBER NEGATIVE VS A BUSTED HAND. I was trying to exploit Alucard's healing for a chip farm :P

The trick, I find, is to always gun straight for the square.  Use the square and arrows to carve out safe space and don't be afraid to pass. Pass literally every game if you need to. You can only lose up to 5 stakes by passing, and that's by literally passing before even flipping any cards yourself. You start with 1 flipped and lose 2 effective flipped by passing, so you lose 1 stake.

Ah, my good friend--while EACH ROUND is itself luck, the GAME is very much not. You must CREATE your own luck--that is what the tokens are for. 


The key to realize is that PASSING A GAME gives you YOUR CURRENT STAKES - 2. SO PASSING A GAME AFTER FLIPPING THE SECOND CARD IS NET ZERO. You do not play hands until you stake the vampire or flip it--you play until the outcome is sufficiently certain or uncertain, then act accordingly.


Once the square hint is unlocked, the most common outcome should be passing after flipping 5 or 6 cards(6 cards being if a careful use of the >< hint shows that a card is safe). 


>< and square are good at telling you if cards are safe. If + shows a number and you know you have everything of that number or higher on the board? That's found your vampire.

He probably dug a hole in the mountain instead of digging up the whole mountain.

If you open the door to the generator without collecting the scrap it disappears. 

Would it be possible to use a differential save on close, or no?

There's an .apk, though....