I like your style an designs in most of your Games. Also very consinstent your preference for these female roundhouse kicks all the time ;)
It's your experiment but the slow movement & superslow rotation felt like simething is broken. Like when i played a 486er DOS game on a 286er
GruneGames
Creator of
Recent community posts
Steam has delayed my Tax Validation. So i decidet to release 3 more Levels 4 free on Itch. Thats 9 of 12 from the planned full version. But the full will now get 16! Levels. All little Level Systems are now working and i still have ideas for Levelplay.
But more interesting is the workover on many behaviours: Enemy AI, Player movement, some Projectiles. Little Things will make the full a better experience.
Promisses have to be kept ;) new a09 download
There are 3 new maps 7,8,9. All maps can be unlocked in any order.
The new enemy can be stopped. This is not one of the bugs. It's just... different. Look around or just outrun them. I increased enemy strenght a bit.
But they are slow and predictable. Murdermachine can be played in many ways. I like the Speedrun, it even gives you the Squirrel-Reward for each level.
Still this need workover even for an alpha. Have fun and thanks for testing.
MurderMachine_a08 available
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- L5 HighNoon: is now fully playable (still texture tweaks)
A tryout on a new trap and open/large room gameplay.
- L3: durian fruit smell should not bosser a bot.
It's an EMP field now with nice electrobolts n all.
- Esc / F1 for in Level sound setup now saves the value.