I understand you very well =)
Thank you!
grusha_apple
Recent community posts
To run on an Nvidia graphics card, I use the variables __NV_PRIME_RENDER_OFFLOAD=1 and __NV_PRIME_RENDER_OFFLOAD=1 - this is how I ran glxinfo to display information specifically about the Nvidia graphics card. With these variables, all games on Steam also work for me. However, your game refuses to run on both the Intel video core and the discrete Nvidia video card =(
In both cases, the launch of the game freezes with the message "Unable to read VR path registry"
glxinfo:
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 4.6.0 NVIDIA 470.103.01
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL version string: 4.6.0 NVIDIA 470.103.01
OpenGL shading language version string: 4.60 NVIDIA
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.103.01
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
vulkaninfo:
MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoi
d=0
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
Vulkan Instance Version: 1.2.182 apiVersion = 4202671 (1.2.175) driverVersion = 1973010496 (0x7599c040) conformanceVersion = 1.2.6.0 conformanceVersion = 1.2.6.0 apiVersion = 4194306 (1.0.2) driverVersion = 1 (0x0001) conformanceVersion = 1.0.0.0
Hey! Thank you very much for making a game for Linux - few people would go for it. But I ran into a problem. The game does not start, in the terminal it gives such an error
For some reason, it is not indicated anywhere that the game requires OpenVR, and I have Vulkan support, if needed
P.S.: I forgot to say that I tried to run the game on the laptop's discrete graphics card, but that didn't help either