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Gryphbear

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A member registered Jul 18, 2015 · View creator page →

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Hey, was curious - how often is the public build released here? Like every 2 weeks? once a month? 

https://gryphbear.itch.io/dwarven-destiny/

https://gryphbear.itch.io/grizzly-tech/

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You might need to insert a 'black screen' with a "To Be Continued" or something prior to the credits, to at least allow players to save just before the game abruptly ends. ;) I keep running into the credits since I don't entirely know when the game's going to stop for the current version, so I can't save unless I replay. 

Nevermind. I think I found the initial bag in a dungeon, which gives you 8 bombs? Now we just have to refill it when we find a 'shop' that sells them? 

Where is the Bomb Bag located? Granted, I've found Level 0-3 dungeons, but... a general hint would be nice LOL. 

Ahh, that's why that blurb box might help LOL. I do remember playing it in my good old days lol when it came out. 

And, well, I was wondering - I found a place that sold bombs, and I thought I'd had enough money, but couldn't get them? Do I have to find the Bomb tool first? 

Awesome game so far - with familiar terrain, and new things, and I love your way of granting them permanent items, but one addition to the screen could be a Help 'box' that does a brief blurb on whatever item you're highlighting currently? Since I'm not sure what the Blue bottle does. lol. 

nope. It's implied they're an anthro but not specified which kind. But they have fur, and paws. 

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No, no. It is the right version and a demo so far. It's also still in development, and thank you for playing! :) We're so glad you are enjoying the game. Keep an eye out for updates. We're also working on overhauling the first 6 days with more content, and updated sprites as well! 

https://gryphbear.itch.io/dwarven-destiny/

That's called the "H" Button, I believe lol 

sooner or later, we believe so, yes. :D 

No problem :D

Check out 1.31 now - the bug should be fixed now. :D

Download 1.31 if you can. I fixed a game breaking bug just now, lol. Sorry! 

Which version - PC, Mac, Android? 

Nope. An update was just posted, sorry :D 

Heh. Thank you for the compliment, and that's OK. Not every character is everyone's favorite, lol. At least there's 5 other characters right? :)

Sorry folks! I didn't realize there were two android builds up! It should be fixed with the latest build. People shouldn't have any errors on the newest Android build. But let us know if there still is any kind of issues from any of these builds. 

You are welcome LOL 

Hey, I just fixed the android build, I believe. Please redownload and try again? It should work like a charm now. 

haha, do let us know if it works, please! :D

Thanks :D

Yes, what he said :D And It's up! 

Oh! Sorry :D I guess I'll update those. :D

Hmm. How do you mean? 

I hope so. (laughs) I just released an update for my other game "Rescue the King!" on Patreon - t'll be out on the 1st on Itch. Now I can focus on trying to work on Grizzly Tech for the rest of the montth, and fingers crossed, I'll have an update out by early next month. 

and let me know the link to your tweet, so I can follow it on Twitter :)

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Feel free :) I may consider more content. It is really short, but I was wanting to at least *complete* one TWINE project. Now I can possibly expand it somewhere in that story. 

Cool. If it helps you improve the program, then awesome :) 

I tend to think it was the JS code I had put in it - or at least that in combination with a *high* amount of Passages that the program had to try to transcribe. Looking at the output - the code that I managed to transcribe to .rpy file was fine, so I really think It was the amount of passages or the JS code. I had an array in the StoryInit Passage which could have made the program choke or something. 

Ah, that does make sense. I had a TWINE game with 498 passages. LOL. No worries. :) It is a good program though. It does work with my simpler/shorter TWINE games.

It does work with other simpler projects without a lot of TWINE coding (Sugarcube - variables and the like) in it. Maybe it's because I have too many passages for it to parse or some weird code (JS) I should clean out before transferring? 

Any idea why this may be happening? I'm trying to transport one particular TWINE project - it did have a lot of javascript and stuff in it but... here's the traceback error

Traceback (most recent call last):

  File "twine_to_rpy\twine_to_rpy.py", line 465, in run

  File "twine_to_rpy\twine_to_rpy_model.py", line 209, in run

AttributeError: 'NoneType' object has no attribute 'encode'

Yeah, I Just hope they didn't remove the older games on their end, so they can still get their stats

I've figured out something - this is regarding my comment on the multiple files to choose from - earlier. I just recently found out that my itch app will make a copy of the 'new' game version rather than overwrite the old one. 

So that means - if you're using the itch app, and you seem to be weirdly low on space, check the game folders in case you're carrying older versions of the games, then delete the old ones, and you're back in business. At least that's what's going on for me. 

Sorry I should have said "Itch.io's website". I meant going through the webbrowser rather than the itch desktop app. 

We aren't sure. I can't do the same, so I'm directly downloading the new version from the website. 

Maybe so. Let me try logging out again and in