We wanted to work on the duality between this cute die we do not want to hurt, and the irresistible wish to press that big red button. But finally we had not enough time to enforce this duality more than that.
Thank you :-) We came to a choice between this ending, and another one more graphically in line with our game, prettier, but less surprising. We finally chose the fun one :D
Indeed, we made our best to make people want to press that big red button, and we had to make that ending :p But to bring a bit more surprise, we wanted this ending to happen really quickly, all of a sudden, without any transition :D
Thank you ! It was a main part of our objectives right from the start: having a simple and intuitive game, without more than a loading screen to explain it :-)